[RELEASE] HUD Requests OXP and LogEvents OXP

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Would you get an improved HUD?

Poll ended at Mon Jun 10, 2013 5:57 pm

Yes
2
40%
No
3
60%
 
Total votes: 5

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Norby
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Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Post by Norby »

Thank you dertien! I think the allocation of pictures can happen in order of requests, I will ask also when I need some.

Similar "talking faces" concepts are in the [wiki]Vector_OXP[/wiki], you can check it.
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Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Post by dertien »

No worries there, will have a look at that Vector oxp as soon as I can, looks cool, thanks for the update.

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Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Post by Zireael »

dertien - I thought of something else when I saw those faces. One of them could be your face, I mean, the Commander Jameson's! Please make a Jameson Faces OXP :D
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Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Post by dertien »

Okay, but when would you see them ? Sorry I don't play that often and am mostly flying wings3d. Only for the load screen would be a little overkill ?
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Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Post by Zireael »

dertien wrote:
Okay, but when would you see them ? Sorry I don't play that often and am mostly flying wings3d. Only for the load screen would be a little overkill ?
Load screen, but also F5 and possibly F5/F5 (manifest/contracts) sound like good ideas.
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Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Post by Zireael »

Also, on topic, with the MFDs in this could be a good way to resurrect Kaks' old idea: linky
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Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Post by Norby »

dertien wrote:
I would like very much to see the face of the freighter pilot I need to escort
Worth to check Overlay with Coloring and Decals in [EliteWiki] Cabal Common Library.
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Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Post by dertien »

Norby wrote:
dertien wrote:
I would like very much to see the face of the freighter pilot I need to escort
Worth to check Overlay with Coloring and Decals in [EliteWiki] Cabal Common Library.
Ha! yes I see, and thank you Norby but... there's programming and there's me. And these two don't match very well. except for writing CSS (cascading style sheets), and that is something we won't be needing in Oolite. With a working example (maybe something like the Vector ship) I could read the JS and interpret what it does.

But yes, like Zirael said about load screens and so on would indeed sound like a good idea. Or when the escort contract says thank you just before entering the station and paying you.
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Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Post by Zireael »

I've ported Kaks old comms demo code for use with the HUD Requests OXP.

https://www.dropbox.com/s/cge5lg6z02i65 ... ommsreq.js

If Norby updated this baby to use MFDs or comms exclusively for the dialogues, we could proceed with the ship-to-ship comms.

A hudoverlay plist wouldn't be unwelcome, too.
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Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Post by Norby »

I think I do not need to do anything with my HUD Request OXP. You can make a new OXP from your js if you print the messages into an MFD and use a primable equipment to select the answer, that's all.
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Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Post by Zireael »

Norby wrote:
I think I do not need to do anything with my HUD Request OXP. You can make a new OXP from your js if you print the messages into an MFD and use a primable equipment to select the answer, that's all.
I know how to print messages into MFDs but I'm afraid I don't know anything about primable equipment. And at any rate, it'd get done next weekend when I have access to all my files and Oolite.
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Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Post by Norby »

[wiki]CommsLogMFD[/wiki] is a nice example of using a primable equipment together with a MFD.
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Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Post by SMax »

Populator events dont have handlers in LogEvents OXP.
All my OXP on Wiki. Sources on Bitbucket.
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Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Post by Norby »

LogEvents got an update after almost four years to also log the calls of new events which are added into the game meantime.
Thanks to phkb and SMax for the requests.
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Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Post by phkb »

Norby wrote:
new events which are added into the game
Just to be clear, the two events (escapePodSequenceOver and shipReleasedEquipment) have been in the game for a long time (at least v1.75). It's just that the Wiki pages didn't have any mention of them, so they were kind of invisible.
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