1.80 AI. Vs Skilled NPCs

General discussion for players of Oolite.

Moderators: winston, another_commander

Post Reply
User avatar
mossfoot
---- E L I T E ----
---- E L I T E ----
Posts: 827
Joined: Fri May 30, 2014 4:07 pm
Contact:

1.80 AI. Vs Skilled NPCs

Post by mossfoot »

Just wondering... If the enemy AI has been improved in 1.80, how much does the Skilled NPCs add on change things now compared to 1.77?
--
Image
Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean

http://www.noahchinnbooks.com/
User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: 1.80 AI. Vs Skilled NPCs

Post by cim »

The main improvements in AI between 1.77 and 1.80 were:
- group combat strategy more likely to focus fire on the most dangerous target first (and escorts will prioritise ships attacking the freighter)
- aim accuracy improved, especially for high-skill NPCs
- aft lasers more common

Skilled NPCs (or another accuracy increasing OXP) is still needed to enable "advanced" combat behaviours such as "trying to dodge" and some dogfighting and sniping improvements. It also opens the highest levels of aim accuracy (which are higher than before)
User avatar
Cmdr Wyvern
---- E L I T E ----
---- E L I T E ----
Posts: 1649
Joined: Tue Apr 11, 2006 1:47 am
Location: Somewhere in the great starry void

Re: 1.80 AI. Vs Skilled NPCs

Post by Cmdr Wyvern »

Combine Skilled NPCs with CustomShields, and firefights with pirate gangs get a lot more challenging. Totally not for the feint of heart.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
Post Reply