Core and OXP ships with docking problems

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Neelix
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Re: Core and OXP ships with docking problems

Post by Neelix »

Diziet Sma wrote:
Neelix wrote:
Do you have YAH installed?
Yes.. in my case, he got around it ok.
In any case, I disabled YAH but I'm still seeing the same kinds of thing happen with a regular bouy...

eg:
Two Worms launched and headed for the buoy.
A short time later two Viper Interceptors launched.
The first one smashed into and destroyed the second worm and veered off
The second one smashed into and destroyed the first worm then splashed itself on the buoy in quick succession.
(if this is how GalCop treats the in-system traffic, in a corporate state no less, I may begin to buy into all the anti-GalCop rhetoric some of the offenders tend to throw at me just before I kill them ;-))

A little later, 2 Viper Interceptors launched. first one splashed itself on the buoy, second one veered off.

Seems to me some of the Viper Interceptors pilots need a lesson in collision avoidance at high speed...

- Neelix

EDIT: ninja'd by cim
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Diziet Sma
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Re: Core and OXP ships with docking problems

Post by Diziet Sma »

cim wrote:
The fix for the docking broke some things in other areas. I think they should be fixed in the current build, but I need to test them more.
Is this the fix, or it's not yet in the nightly?
b678b34 cim Wed Jul 9 22:42:56 2014 +0100 Some more adjustments to trackDestination
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Neelix
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Re: Core and OXP ships with docking problems

Post by Neelix »

Hrm... it's not just Viper Interceptors... I just watched a mamba and a cobby I splash themselves as well, and I saw a Viper do it earlier too.

- Neelix
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cim
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Re: Core and OXP ships with docking problems

Post by cim »

Diziet Sma wrote:
Is this the fix, or it's not yet in the nightly?
b678b34 cim Wed Jul 9 22:42:56 2014 +0100 Some more adjustments to trackDestination
That's the one. The problem affected ships which had a desiredRange of 0 - unusual for most ships, but it's the range used for escorts.
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Oolite 1.80 Deployment

Post by Cody »

Does that fix also stop an Anaconda from launching, cruising around the aegis, then docking (while a Mamba escort frags itself on the station)?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Core and OXP ships with docking problems

Post by cim »

It might stop the Mamba crashing into the station. Launch-then-dock should already be fixed, but I'll have another go at it.
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Re: Core and OXP ships with docking problems

Post by Cody »

cim wrote:
Launch-then-dock should already be fixed...
That's what I thought - and that Anaconda was the first L&D that I've seen since 1.80 launched.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Core and OXP ships with docking problems

Post by Neelix »

FWIW I haven't seen any more ships splash themselves on the nav beacon in the new build... I would also say the Vipers seem to launch a lot less frequently too - possibly because they aren't consistently taking themselves out. :-)

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Diziet Sma
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Re: Core and OXP ships with docking problems

Post by Diziet Sma »

Neelix wrote:
possibly because they aren't consistently taking themselves out. :-)
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Re: Core and OXP ships with docking problems

Post by mossfoot »

Just went to a commie world with the commie add-on pack and noticed communist efficiency at its best. A worker transport crashing into a coreolis station, and a half dozen prison ships all standing still around a penal colony not moving, so I was forever in a holding position.

I assume these are not bugs, but features :D
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Re: Core and OXP ships with docking problems

Post by Diziet Sma »

mossfoot wrote:
I assume these are not bugs, but features :D
Well, they'll be features that will gone with 1.80.1 then, because the docking problems seem to have been solved in the recent versions of trunk. :D


Speaking of which, I've seen no more instances of Vipers wiping themselves out on the station beacon.. I have, though, noticed that now and then a ship still runs into the station, apparently taking a shortcut through the aegis that just happens to pass through space that the station is occupying.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Core and OXP ships with docking problems

Post by Neelix »

Diziet Sma wrote:
Speaking of which, I've seen no more instances of Vipers wiping themselves out on the station beacon.. I have, though, noticed that now and then a ship still runs into the station, apparently taking a shortcut through the aegis that just happens to pass through space that the station is occupying.
I've seen a this too. Usually accompanied by a message from the station warning them away.

- Neelix
Last edited by Neelix on Fri Jul 11, 2014 4:29 pm, edited 1 time in total.
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cim
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Re: Core and OXP ships with docking problems

Post by cim »

mossfoot wrote:
Just went to a commie world with the commie add-on pack and noticed communist efficiency at its best. A worker transport crashing into a coreolis station, and a half dozen prison ships all standing still around a penal colony not moving, so I was forever in a holding position.
Worker transports are quite a bit larger than the dock, so I'm tempted to call it a bug that they can dock at all.

As for the prison ships I wonder if there's a problem that only affects older plist-based AIs in docking. I'll investigate that further.
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Re: Core and OXP ships with docking problems

Post by Eric Walch »

cim wrote:
Worker transports are quite a bit larger than the dock,
Those ships have a very low thrust. I always used them for testing the docking procedure. With the motto: if those work well, the other ships also will work.
On the other side of the spectrum are the high-pitch of fast ships, that were giving problems now. :(
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Re: Core and OXP ships with docking problems 1.81.0.5854-14

Post by Cody »

So far, I'm seeing textbook docking from all ships - good! What is 19:53:08.127 [alert.debug]: Flags=544, btw?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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