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Your Ad Here Constore Mod?

An area for discussing new ideas and additions to Oolite.

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Cody
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Re: Your Ad Here Constore Mod?

Post by Cody »

If they're gonna sell fuel, it should be very expensive - much more so than rock hermits even.
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Re: Your Ad Here Constore Mod?

Post by Disembodied »

Cody wrote:
If they're gonna sell fuel, it should be very expensive - much more so than rock hermits even.
I don't think it can be made expensive enough, really, without getting silly. Given that the profit from killing one pirate can be easily over 100Cr (bounty, plus e.g. 2t of alloys), the combat advantage of a full tank of fuel is worth way more than that. It's not a problem with Hermits, because unless you're really lucky you have to travel to find them, but for anything selling fuel right at the WP, the price would have to be somewhere north of 1000Cr before it would put off anyone who's got past the early phase of the game.
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Re: Your Ad Here Constore Mod?

Post by mossfoot »

I like the Con stores (particularly the spinning ones). I think they add a bit of flavor to the universe.

Regarding fuel: If you're just going to torus-drive 90 degrees for 30 seconds to avoid encounters until you reach the planet anyway (and fuel inject to get past the rare encounters you don't avoid), what does it matter? Refueling at witch points seems logical for long haulers. It's certainly not game breaking like the current market prices (course I don't know why I'm complaining... in an Adder you need all the help you can get :P ).

If it has to do with avoiding encounters in longer missions, you could always rejigger missions to require more planet-side stops along the way for various reasons rather than just going from A to B?

And of course there is the fact topping up your tanks means you have lots of fuel injection for combat - which I'm guessing is more of the real problem? But in high tech/stable systems this would be something you'd expect. Maybe limiting Con Stores to Confederacy and higher worlds with Tech levels above 10?

I could see getting rid of the market entirely (or perhaps restricting it to selling to players only, not buying), or even bumping fuel prices a bit (though it's already doubled, isn't it?) But it seems like the sort of thing you'd expect to find for truckers. A place just outside of town to refuel and get supplies and move on.

Heck, I'd even suggest adding certain low tech equipment to the store, like basic missiles (but never Hardened) just to get that feeling across... maybe even maintenance, but modify it so that you can only repair ships to a certain middling state rather than back to full. Think of it like replacing tires and an oil change until you can get your ship properly dealt with ;)
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Re: Your Ad Here Constore Mod?

Post by Thargoid »

If you want fuel stations, install [EliteWiki] Fuel Station OXP instead of YAH ;)

Doing some work on YAH is on my to-do list, but some way down and it's a list that isn't progressing at any great rate as I'm busy with other stuff at the moment.
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Re: Your Ad Here Constore Mod?

Post by spara »

Now to think of if. If you remove the market and shipyard and install New Cargoes, Oo-haul and In-system taxi, you'll have interesting trade opportunities and in-system escort and passenger contracts. On top of that a ConStore provides a safe haven while being pursued by bad guys. Sounds pretty good to me :D .

How about adding some HOopy casino games to ConStores?
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Re: Your Ad Here Constore Mod?

Post by mossfoot »

That could work, especially with the fuel station located halfway in-system as a kind of compromise to what's lost ;)
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Re: Your Ad Here Constore Mod?

Post by ZygoUgo »

Cup of tea and a burger please :)
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Re: Your Ad Here Constore Mod?

Post by mossfoot »

spara wrote:
This thread might be of interest to you.
I'm using the code from this thread. So far so good :)

Going to add the Fuel Depot to see how that works out :)
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Re: Your Ad Here Constore Mod?

Post by spud42 »

might be a derpy question but. i have YAH installed but have never used the constores. will it still affect the markets?
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Re: Your Ad Here Constore Mod?

Post by Disembodied »

spud42 wrote:
might be a derpy question but. i have YAH installed but have never used the constores. will it still affect the markets?
No - Constores don't affect prices elsewhere. All station prices in the game are self-contained: they don't influence each other.
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Re: Your Ad Here Constore Mod?

Post by spud42 »

thanks, like others i like to see them but being aware of the unbalancing they do i have not visited them.
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Re: Your Ad Here Constore Mod?

Post by Keeper »

OK here's a crazy idea... food! Not food as a commodity, but food you as a commander need to eat. I don't think it's possible to implement a "starve to death if you don't eat" feature to Oolite, though...

...at least, not for your commander. But there's always Ship's Cat! Gotta get to a Constore before Fluffy dies!
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Re: Your Ad Here Constore Mod?

Post by Norby »

Sounds like a request for the OXP version of Tamagotchi. ;)
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Re: Your Ad Here Constore Mod?

Post by mossfoot »

Well that suggested code tweak has at least kept the ConStores from being a lottery win money wise.

Just a thought experiment here - the way the X-Beyond the Frontier series worked, things weren't just based on supply and demand but also consumption. So it took into account stuff being delivered to various planets (with prices dropping when they had too much supply) but also being either used up or bought and taken somewhere else for other reasons.

Does Oolite use a simplified idea of that at all, or would it even be possible?
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Re: Your Ad Here Constore Mod?

Post by Ranthe »

mossfoot wrote:
I like the Con stores (particularly the spinning ones). I think they add a bit of flavor to the universe.

Regarding fuel: If you're just going to torus-drive 90 degrees for 30 seconds to avoid encounters until you reach the planet anyway (and fuel inject to get past the rare encounters you don't avoid), what does it matter? Refueling at witch points seems logical for long haulers. It's certainly not game breaking like the current market prices (course I don't know why I'm complaining... in an Adder you need all the help you can get :P ).
And for Anacondas too :-)

Speaking as someone who has both Constores and Fuel Stations installed, I do find that if I am attempting a multi-jump haul I tend to use Fuel Stations more often than Constores in this regard, and use Constores only when there's no Fuel Station. Constores are mostly eye-candy in my Ooniverse.

(I don't tend to use sun-skilling much for refuelling as I got Distant Suns installed - to me, I found scooping free sun-juice got to be a little TOO easy...)
mossfoot wrote:
And of course there is the fact topping up your tanks means you have lots of fuel injection for combat - which I'm guessing is more of the real problem?
One does tend to use fuel injection for combat when running the piñata of the spaceways - but there's also the factor of having to like up an dock with a Constore / Fuel Station to top up and hope that some nefarious raiders don't jump you when you're either on final approach to a madly-spinning Constore or halfway into a Fuel Station docking cage...
mossfoot wrote:
But in high tech/stable systems this would be something you'd expect. Maybe limiting Con Stores to Confederacy and higher worlds with Tech levels above 10?
My observation is that Constores don't appear in Anarch or Feudal systems... having a link to tech level could be an idea.
mossfoot wrote:
Heck, I'd even suggest adding certain low tech equipment to the store, like basic missiles (but never Hardened) just to get that feeling across... maybe even maintenance, but modify it so that you can only repair ships to a certain middling state rather than back to full. Think of it like replacing tires and an oil change until you can get your ship properly dealt with ;)
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