@Zireael
In v.180 A_C added a new shipdata.plist key exhaust_emissive_color that lets you specify a new colour for the exhaust plume, then with this new shader in my OXP you can add matching colours for the shader to use when adding engine glows to the ship - the CoreCol is the very middle of the engine glow and the PlumeCol is the 'bounce light' that makes it look like the plume is lighting up some parts of the ship
Code: Select all
ExhaustCoreCol = {type = vector; value = "0.6235 0.6241 0.6241";};
ExhaustPlumeCol = {type = vector; value = "0.1961 0.6720 1.0";};
- Yeah i'll definately get those interceptor plumes recoloured orange/green is not a good look - maybe i'll keep the police with the standard cyan plumes and move the interceptor ones a bit closer to white so they look more 'powerful' than standard engines - maybe have a bit of purple in there too but not as strong as injector purple