Just One small Question regarding Oolite 1.80
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Just One small Question regarding Oolite 1.80
And I do apologize profusely if this issue has been addressed already.
I note from the virtually all but finished New Release that the facility to manage Expansion Packs Appear on the Start Screen. (Which is a brilliant new feature BTW)
However , with the best intentions in the World, There are a great many OXP's that have yet to, or alternatively never will find their way into the Manage Expansions Menu. I think I am missing , for example SB Faves and Galactic Navy ... Which is no worry... Because I note the existence of an Add ons Folder with the Debug OXP fitted as standard.
Am I correct in assuming that I can simply put whatever OXPs that do not and will not appear in the finished product in my Add Ons Folder as per 1.79 ?
I know it may be a stupid question , but thought I ought to check just in case having OXPs installed via Core and Add Ons Folder might produce conflicts.
Thanks in advance.
I note from the virtually all but finished New Release that the facility to manage Expansion Packs Appear on the Start Screen. (Which is a brilliant new feature BTW)
However , with the best intentions in the World, There are a great many OXP's that have yet to, or alternatively never will find their way into the Manage Expansions Menu. I think I am missing , for example SB Faves and Galactic Navy ... Which is no worry... Because I note the existence of an Add ons Folder with the Debug OXP fitted as standard.
Am I correct in assuming that I can simply put whatever OXPs that do not and will not appear in the finished product in my Add Ons Folder as per 1.79 ?
I know it may be a stupid question , but thought I ought to check just in case having OXPs installed via Core and Add Ons Folder might produce conflicts.
Thanks in advance.
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Re: Just One small Question regarding Oolite 1.80
<nods> Yep, you are correct!Duggan wrote:Am I correct in assuming that I can simply put whatever OXPs that do not and will not appear in the finished product in my Add Ons Folder as per 1.79 ?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Just One small Question regarding Oolite 1.80
Yes, what Cody says. There are separate folders for each in the installation, an AddOns folder as before for manually managed OXPs, and another folder for the managed OXZs.Cody wrote:<nods> Yep, you are correct!Duggan wrote:Am I correct in assuming that I can simply put whatever OXPs that do not and will not appear in the finished product in my Add Ons Folder as per 1.79 ?
Out of interest, what happens if an OXP and OXZ version of the same OXP are installed?
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Re: Just One small Question regarding Oolite 1.80
Good to know!
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Re: Just One small Question regarding Oolite 1.80
If they're otherwise identical, probably nothing too bad. Otherwise the OXP is likely to override the OXZ (manually installed overrides automatically installed) and since it's probably the older of the two that might cause problems.Smivs wrote:Out of interest, what happens if an OXP and OXZ version of the same OXP are installed?
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Re: Just One small Question regarding Oolite 1.80
That would have been my guess. Is there a possible future where the manager could interrogate the AddOns folder looking for similar-enough names for example to issue an alert or warning? I don't know how easy that wouldn't be.
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Re: Just One small Question regarding Oolite 1.80
Not easy. The OXP naming schemes aren't at all consistent (even leaving aside people who rename the OXP folders when they install them, who presumably know what they're doing), sometimes include version numbers and sometimes not, and if an OXP has been renamed or changed maintainer, might have multiple potential names.
In theory I could put an extra field into the manifest format which allowed old OXP folder names to be looked for - in practice the first released version that would have that would be 1.82 by which time the problem would be mostly over anyway.
In theory I could put an extra field into the manifest format which allowed old OXP folder names to be looked for - in practice the first released version that would have that would be 1.82 by which time the problem would be mostly over anyway.
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Re: Just One small Question regarding Oolite 1.80
Ha, yes I take the point about naming as I'm probably one of the worse culprits
Never mind, it's not a big deal, just an idea I had.
Never mind, it's not a big deal, just an idea I had.
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Re: Just One small Question regarding Oolite 1.80
<grins> I tend to slightly rename OXPs that I've tinkered with. Not good practice, as regards OXZs.cim wrote:... even leaving aside people who rename the OXP folders when they install them...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Just One small Question regarding Oolite 1.80
Further to which, if you manually download and install an OXZ, you can put it your AddOns folder and Oolite will load it without problems. For instance, this is where I have theCody wrote:<nods> Yep, you are correct!Duggan wrote:Am I correct in assuming that I can simply put whatever OXPs that do not and will not appear in the finished product in my Add Ons Folder as per 1.79 ?
himsn_alpha_test.oxz
located.Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Just One small Question regarding Oolite 1.80
This reminds me.. I need to update the OXP Tinkering thread with some notes on tinkering with OXZ files.Cody wrote:<grins> I tend to slightly rename OXPs that I've tinkered with. Not good practice, as regards OXZs.cim wrote:... even leaving aside people who rename the OXP folders when they install them...
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied