Open Pandora Oolite
Moderators: winston, another_commander
Re: Open Pandora Oolite
I think I can tackle the font legibility problem for Ooolite on the Pandora. More info on the Pandora forum >>> here <<<.
Re: Open Pandora Oolite
Hi, there's so much work going on with the Pandora port of oolite at the mo, with the input of Edge, Dizzie and others which is brilliant . I'd like to ask the advice of those in the know about something that doesn't display on the Pandoras 800x480 4.3" widescreen.. which are the mfd's... it dosent matter which mfds are added, none of them are displayed on the Pandoras screen. Is this due to the resolution etc? I wouldve thought (being naive) that the mfd's would simply "fit in" to whatever screen it was shown on.. having looked at a number of posts wth regards to the x and y origin of the mfd's... do they need to be manually "corrected" t fit on such a small screen? or is there another reason....
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Re: Open Pandora Oolite
milinks wrote:Hi, there's so much work going on with the Pandora port of oolite at the mo, with the input of Edge, Dizzie and others which is brilliant . I'd like to ask the advice of those in the know about something that doesn't display on the Pandoras 800x480 4.3" widescreen.. which are the mfd's... it dosent matter which mfds are added, none of them are displayed on the Pandoras screen. Is this due to the resolution etc? I wouldve thought (being naive) that the mfd's would simply "fit in" to whatever screen it was shown on.. having looked at a number of posts wth regards to the x and y origin of the mfd's... do they need to be manually "corrected" t fit on such a small screen? or is there another reason....
Erm... I have no such issue. Could this relate to your use of NumericHUD? I use smivs' CombatHUD on my Pandora and the MFDs appear at the top left of the 4:3 area in the middle of the screen.
- Neelix
Talaxian Enterprises: [wiki]Vacuum Pump[/wiki] [wiki]Waypoint Here[/wiki]
Re: Open Pandora Oolite
OOps! Having updated the numericHUD to the new version to include mfd's, i thought it would incorporate them now, its obviously an issue with the NumericHUD on the Pandora, one thing ihave noticed is the new version slows the Pandora down a lot, so i'll change my HUD, many thanks
Re: Open Pandora Oolite
@Neelix - i don't know whats happening... but i swapped to smivs combat HUD just to make sure, but stlll no joy, i'm running the updated PND to 1.80 with no other HUDs etc, but i'm not getting any mfd's displaying
edit: scratch my last, its conflicting mfd's not the actuall HUD thats the problem, the mfd i was using as benchmark was the manifest mfd, having deleted that and used the useful mfd oxp, it now works
Thanks for your input Neelix
edit: scratch my last, its conflicting mfd's not the actuall HUD thats the problem, the mfd i was using as benchmark was the manifest mfd, having deleted that and used the useful mfd oxp, it now works
Thanks for your input Neelix
Re: Open Pandora Oolite
Does it still do that with the 1.0 version of the manifest mfd? Don't see any reason for conflicts, but then again, one seldom does.milinks wrote:@Neelix - i don't know whats happening... but i swapped to smivs combat HUD just to make sure, but stlll no joy, i'm running the updated PND to 1.80 with no other HUDs etc, but i'm not getting any mfd's displaying
edit: scratch my last, its conflicting mfd's not the actuall HUD thats the problem, the mfd i was using as benchmark was the manifest mfd, having deleted that and used the useful mfd oxp, it now works
Thanks for your input Neelix
Oh. And this must be a stupid note, but MFDs must be activated for them to show. Useful mfds oxp is a bit different, it forces the generic mfd to open on every launch.
Re: Open Pandora Oolite
edit: cancel this, written with a defunct brain