The docking switch-off is deliberate, and designed to ensure that periodically when in the system for a while the whole thing gets reset. Or else there is a risk that you can end up with some rogue highlight glows around without associated cargo items (see the bug reports further up this thread). I think that error has been sorted out, but to be sure I kept the docking reset in place.
Hence whilst I've no issue with people modifying the script for their own use (and being guided in how to do it if needed) it's not something that will go into the release version.
Cargo Spotter OXP
Moderators: winston, another_commander
Re: Cargo Spotter OXP
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: Cargo Spotter OXP
Thanks for Info Thargoid. I was on a lookout for ghost glows with my test commander and my main one across several systems, been docking, undocking with stations, been in the miss jumps.Thargoid wrote:The docking switch-off is deliberate, and designed to ensure that periodically when in the system for a while the whole thing gets reset. Or else there is a risk that you can end up with some rogue highlight glows around without associated cargo items (see the bug reports further up this thread). I think that error has been sorted out, but to be sure I kept the docking reset in place.
Basically, functionality of OXP is all the same where Timer stops when player docks with the station (I suppose that should clear all the glows). When player leaves a station and equipment is Active Timer starts again, which saves me time cycling through equipment list and enabling cargo spotter every time I undock the station. When game commander loaded from save Timer is always off and comes one only when player undocks the station.
That is what I like about open source where you can tweak the code how you need it or help improving it. I am OK with it if my changes would not go to release. Just was thinking if my work will be of any use to others. I will let you know if I ever spot a ghost glow.Thargoid wrote:Hence whilst I've no issue with people modifying the script for their own use (and being guided in how to do it if needed) it's not something that will go into the release version.
Cheers,
Commander V-SFC
Re: Cargo Spotter OXP
How to make that device it was activated automatically?
It was switched off only when docking.
Completely to remove from the primable list
When there is a lot of primable equipment, it isn't convenient to switch!
It was switched off only when docking.
Completely to remove from the primable list
When there is a lot of primable equipment, it isn't convenient to switch!
My English is very poor.
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Re: Cargo Spotter OXP
See this post in the OXP Tweaking thread:Digital86 wrote:How to make that device it was activated automatically?
It was switched off only when docking.
https://bb.oolite.space/viewtopic.php?p=216485#p216485
But before you do, be sure to read the first post in that thread.. it has some important information in it.
https://bb.oolite.space/viewtopic.php?f=4&t=16337
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Cargo Spotter OXP
Thanks, very fine!
Then the line can be removed?: "script" = "cargoSpotter_activate.js";
Then the line can be removed?: "script" = "cargoSpotter_activate.js";
Code: Select all
(
(
11, 3000, "Cargo Spotter",
"EQ_CARGOSPOTTER",
"When activated, visually highlights cargo pods in the vicinity of the ship.",
{
"available_to_all" = yes;
"available_to_player" = yes;
"requires_equipment" = ( "EQ_SCANNER_SHOW_MISSILE_TARGET" );
"script" = "cargoSpotter_activate.js";
}
)
)
My English is very poor.
Re: Cargo Spotter OXP
Not quite - that will remove the switch and give no way to turn it on.
Give me a couple of days and I'll put together a variant version which is always on when not docked.
Give me a couple of days and I'll put together a variant version which is always on when not docked.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
[RELEASE]:Cargo Spotter OXP v1.1
Cargo Spotter OXP v1.1 is available on the Expansion Manager and here.
Changes:
Changes:
- Changes equipment from primeable to always active (to reduce the chain of primeable equipments).
- Updates license to remove the "Thargoid clauses" after Thargoid allowed modification when retired from maintaining his OXPs (viewtopic.php?f=4&t=17085)