[RELEASE] WildShips OXP
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Re: [RELEASE] WildShips OXP
Well this oxp completely past me by until now. Looks amazing! Will download tonight!
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Re: [RELEASE] WildShips OXP
Sent my updates to Thargoid for inclusion in an update. Here's a few more shots, showing the metallic appearance, the reflection of the solar panels, the emission map of the research station and some bump mapping. Note however that these shots were taken on an Oolite installation with ambient_level = 0.25 (25% of the default setting), so the difference between the light and dark sides of objects is much greater than with the default ambient light level. This improves the appearance (it also makes the emission map for those glowy blue bits more evident).
Re: [RELEASE] WildShips OXP
Got the files, but I'm away for a few days. I'm aiming to have the update packaged up by next weekend or thereabouts. It does look good though.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
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Re: [RELEASE] WildShips OXP
WoW!
This OXP looked amazing to start with (fantastic work Thargoid), but seriously these new textures.............wow.
This OXP looked amazing to start with (fantastic work Thargoid), but seriously these new textures.............wow.
Re: [RELEASE] WildShips OXP
Using Kiota station variants as HIMSN stations.
@Thargoid.
Would you mind if we use modified Kiota stations for HIMSN?
Specifically I would like to use a combination of research and communication as HIMSN outposts.
And small habitat with communication struts outside that on all four pylons as HQ.
If this is OK by you Thargoid, the next question goes to Keeper.
@Keeper
Is this something you could put together in "Imperial white"?
Edit: One more thing. Would it be possible to modify the centre structure with a traditional docking port, but one on each side and labelling them 1 and 2.
When the player approaches he would then be directed to one of the two. (This should be possible in 1.79?)
@Thargoid.
Would you mind if we use modified Kiota stations for HIMSN?
Specifically I would like to use a combination of research and communication as HIMSN outposts.
And small habitat with communication struts outside that on all four pylons as HQ.
If this is OK by you Thargoid, the next question goes to Keeper.
@Keeper
Is this something you could put together in "Imperial white"?
Edit: One more thing. Would it be possible to modify the centre structure with a traditional docking port, but one on each side and labelling them 1 and 2.
When the player approaches he would then be directed to one of the two. (This should be possible in 1.79?)
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
Re: [RELEASE] WildShips OXP
Re-using them is fine with me. The changing of the centre dock would be very difficult as it would need a re-modelling, which is not something I would want to do as they were specifically designed for that dock look (and they don't look right with a tiny dock, in my opinion).
So if you want to use them without changing the dock, then I grant permission.
So if you want to use them without changing the dock, then I grant permission.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: [RELEASE] WildShips OXP
Thank you very much Thargoid. I hope HIMSN do your stations justice.Thargoid wrote:Re-using them is fine with me. The changing of the centre dock would be very difficult as it would need a re-modelling, which is not something I would want to do as they were specifically designed for that dock look (and they don't look right with a tiny dock, in my opinion).
So if you want to use them without changing the dock, then I grant permission.
Not worried about the dock, it was just an idea but not important.
@Keeper:
Are you familiar with how the Kiota stations are put together? Is this something you could do and give to pleb for incorporation in the OXP?
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
Re: [RELEASE] WildShips OXP
I am very much looking forward to this update. Excellent work Keeper and Thanks to Thargoid for the oxp .Got the files, but I'm away for a few days. I'm aiming to have the update packaged up by next weekend or thereabouts. It does look good though.
Flying Python Class Cruiser, Chapter & Verse IV
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Re: [RELEASE] WildShips OXP
Like Thargoid said, having each side look different would require a complete re-model. The same bit of texture is applied on both sides, I'm pretty sure.Gimi wrote:Are you familiar with how the Kiota stations are put together? Is this something you could do and give to pleb for incorporation in the OXP?
Painting the things white instead of letting it be metallic is no problem; that's the same as what I've been doing to ships as seen in the HIMSN thread. I'd just need to know which bits you're going to put together so I don't spend time on bits that won't be used. The stations are modular; most of the bits are subentities which you add to the dock.
Re: [RELEASE] WildShips OXP
OK, to bring this thread back to the main OXP - version 1.07 is now uploaded and available. It adds in the two new ship textures plus the emissions and normal mapping and other graphical tweaks by Keeper.
Download from Box via the links below as normal.
Download from Box via the links below as normal.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- Redspear
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Re: [RELEASE] WildShips OXP
Always loved those stations Thargoid (...and Planetfall is a personal fave).
Thanks
Thanks
Re: [RELEASE] WildShips OXP
Awesome update, thanks a plenty
Flying Python Class Cruiser, Chapter & Verse IV
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Re: [RELEASE] WildShips OXP
Oops! Thargoid missed two textures. The standard Duma texture included was the original without a specular map. Here is the original with specular map (and a metallic front/back piece instead of the weird black & white vertical lines the original had): http://www.keeper1st.com/Oolite/wildShips_duma.png
Also completely left out was the unmodified Chatu texture, i.e. the green one instead of the purple one which is being called "tribal" (it is called for by the shipdata.plist, but the texture is just missing from the ZIP file, so you'll either get errors or the wrong texture loading). Here it is: http://www.keeper1st.com/Oolite/wildShips_chatu.png
Ideally I'm tempted to introduce random colouring for that ship.
Also completely left out was the unmodified Chatu texture, i.e. the green one instead of the purple one which is being called "tribal" (it is called for by the shipdata.plist, but the texture is just missing from the ZIP file, so you'll either get errors or the wrong texture loading). Here it is: http://www.keeper1st.com/Oolite/wildShips_chatu.png
Ideally I'm tempted to introduce random colouring for that ship.
Re: [RELEASE] WildShips OXP
The chatu uses the same texture file as the Nyoka, as it's just a rescaled version of it. So you won't get errors, you just won't get the new effects either as the shipdata refers to a png file that doesn't currently exist as you say.
Anyway I'll fix both up and update the OXP in a little while.
Anyway I'll fix both up and update the OXP in a little while.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: [RELEASE] WildShips OXP
OK, v1.08 uploaded, which adds the Chatu texture (and points the model to it) and also updates the Duma texture to the improved one.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link