00:02:57.811 [station.launchShip.failed]: Cancelled launch for a Cobra Mk III with role trader, as it is too large for the docking port of the <StationEntity 0x1e25eee0>{"Imperial Navy Navigation Buoy" "Imperial Navy Navigation Buoy" position: (9629.87, -5571.03, 378112) scanClass: CLASS_BUOY status: STATUS_IN_FLIGHT}.
Whereabouts have you located the HIMSN station, btw? Farside?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Should be really near the planet, is marked with an N. As for that log error, I get that too...not sure why it's trying to launch ships out of a buoy?!?! The code for the buoy is:
00:22:07.239 [shader.uniform.bind.failed]: Could not bind uniform "isHostile" to -[ShipEntity hasHostileTarget] (no uniform of that name could be found).
00:22:07.240 [shader.uniform.unSet]: Did not set uniform "isHostile"
Looks like it'll be a late night for me... hey-ho!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Strange...I haven't seen that before! I'm still getting the odd error about ships trying to launch from the buoy, so I will have to look into that. Another problem I have just noticed is that the Navy ships are engaging each other when fighting...though that's easily fixable! I will patch that now, and see if I can't figure out why the buoy is trying to launch ships!
But it should be okay, this doesn't make use of any other OXPs, the only thing that isn't stock is Smiv's Thunder Child, and all the necesary files are in the OXZ.
I think I've fixed the ships fighting and the buoy launching ships problems - I've updated the OXZ online, same link as before.
EDIT: Definetely seemed to have fixed the buoy problem. Here are some screenies:
00:22:07.239 [shader.uniform.bind.failed]: Could not bind uniform "isHostile" to -[ShipEntity hasHostileTarget] (no uniform of that name could be found).
00:22:07.240 [shader.uniform.unSet]: Did not set uniform "isHostile"
Have you been able to find the station and the cruiser yet Cody?
Found, and docked at, the station, yes. My newly-finagled Commander Jameson is now ready to go looking for the cruiser etc... but first, coffee!
I find it's easy to find as it's quite big! Unfortunately as this is only a proof-of-concept kind of test, that's all there is for now...
Now I've proved it works (more or less) I might try and add a few other ships...I've already got templates for Anacondas and Constrictors, so maybe if I also change the script so stuff appears randomly and infrequently it would be a better test...and maybe move the station to Xeer or Zaeredre...also some random and infrequent encounters in interstellar space between HIMSN and the thargoids might be interesting!
Very minor niggle.. but best addressed early, I think, before it gets buried and forgotten under a mountain of other code..
"If you have official dealings with the Navy" would sound better as "If you have official business with the Navy".
Looking forward to testing this out..
Last edited by Diziet Sma on Sun Feb 09, 2014 2:33 am, edited 1 time in total.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
I had to replace them with plasma cannons, and only the front one seems to work...
Never got to see the plasma cannon - Thunder Child's escorts are ruthless and damn efficient!
However, once I'd been warned-off initially, they didn't attack me until I actually opened fire on the cruiser.
I'm inclined to think that a Navy station wouldn't have a buoy - Navy pilots, and any civilians who have dealings with the Navy, shouldn't need one.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!