Trying to merge Chupacabra.oxp and NumericHUD.oxp for myself

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Zireael
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Re: Trying to merge Chupacabra.oxp and NumericHUD.oxp for my

Post by Zireael »

You need to unzip both Chupacabra and Numeric HUD and use them together. After all, this is a merge HUD.

But yeah, you can use this fix for Numeric HUD itself if you remove Chupa labels.
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Norby
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Re: Trying to merge Chupacabra.oxp and NumericHUD.oxp for my

Post by Norby »

Diziet Sma wrote:
I prefer my shield and energy levels displayed in discrete units, rather than as percentages..
You can change it in "toggleguagepercentage" variables in numerichudv3.js, or in flight also with a primable equipment: my Detectors OXP switch it with the "b" key.

When I thinked to place MFD into Numeric HUD then I found there is not enough room with the current configuration due to the uppar part is filled with the comms and consle messages. This need more work to redesign some parts, especially if you want to move or shrink the numbers which need to realign hundreds of elements precisely.
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Diziet Sma
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Re: Trying to merge Chupacabra.oxp and NumericHUD.oxp for my

Post by Diziet Sma »

Zireael wrote:
You need to unzip both Chupacabra and Numeric HUD and use them together. After all, this is a merge HUD.
Ye gods.. :shock:

That must make for one helluva crowded display! (and Cody thought the basic Numeric HUD was too crowded!)
<wanders off shaking head>
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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