Spinning Fer-de-Lance [fixed]
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- Cody
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Spinning Fer-de-Lance [fixed]
I was having a duel with a Ferdie, and it was trying to circle me so I hove-to - and so did the Ferdie. It just sat there in my sights - spinning round its long axis, and only came to life when I applied a little thrust. It's not the first time I've seen odd behaviour from bandits when I'm hove-to. Trunk nightly r5695.
Last edited by Cody on Sat Nov 02, 2013 9:07 pm, edited 1 time in total.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Spinning Fer-de-Lance
Strange. Had you bothered to target them? What sort of range was this at? Any OXPs which might increase
accuracy
above the core defaults?- Cody
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Re: Spinning Fer-de-Lance
It was one of two bandits - I had a missile locked-onto each. Range to the Ferdie (a Griff) was 0.568km (so not quite filling the reticle). There was a problem like this years ago - if you hove-to, the bandit wouldn't press the attack. As regards OXPs - only Skilled NPCs would affect that, I'd think (I'll list them if needed).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Spinning Fer-de-Lance
That's probably enough to be going on with - I'll look into it.
- JazHaz
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Re: Spinning Fer-de-Lance
I'd ask what the debug console showed when you'd inspect it, what AI was running etc. Except I don't know what command to give it to get that info.Cody wrote:It was one of two bandits - I had a missile locked-onto each. Range to the Ferdie (a Griff) was 0.568km (so not quite filling the reticle). There was a problem like this years ago - if you hove-to, the bandit wouldn't press the attack. As regards OXPs - only Skilled NPCs would affect that, I'd think (I'll list them if needed).
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Re: Spinning Fer-de-Lance
I'd ask what is the debug console? I don't use none of that stuff - I'm a dumb pilot!JazHaz wrote:I'd ask what the debug console showed when you'd inspect it, what AI was running etc.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- JazHaz
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Re: Spinning Fer-de-Lance
Oh ok. You've just been here for so long, that I thought you'd use it. You're almost part of the furniture!Cody wrote:I'd ask what is the debug console? I don't use none of that stuff - I'm a dumb pilot!JazHaz wrote:I'd ask what the debug console showed when you'd inspect it, what AI was running etc.
- Cody
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Re: Spinning Fer-de-Lance
Yeah, I'm an occasional table - though what I am the rest of the time has perplexed me for years!JazHaz wrote:You're almost part of the furniture!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Spinning Fer-de-Lance
Install [wiki]Debug_OXP[/wiki] and run OoDebugConsole (works with trunk builds only).Cody wrote:I'd ask what is the debug console?
- Cody
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Re: Spinning Fer-de-Lance
<grins>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- JazHaz
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Re: Spinning Fer-de-Lance
My Debug Console works fine on 1.77.Norby wrote:OoDebugConsole (works with trunk builds only).
- Norby
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Re: Spinning Fer-de-Lance
I am using Linux and get "Waiting for connection..." only with 1.77 but connects instantly with 1.77.1.JazHaz wrote:My Debug Console works fine on 1.77.
Re: Spinning Fer-de-Lance
Do you get any warning about incompatibility with debug OXP when you start up the 1.77 game (in logs and on the spinning cobbie screen)?
Debug OXP is usually set to have a max and min game version level as it does tend to change as trunk set-up does, but I'm not sure offhand if that's only major revisions or also more minor ones. But I know the debug oxp for git-trunk (1.79) doesn't work with 1.77 as it tells me so (and it's a bit of a pain as I have to remember to swap over, as both versions share the same add-on folder).
Debug OXP is usually set to have a max and min game version level as it does tend to change as trunk set-up does, but I'm not sure offhand if that's only major revisions or also more minor ones. But I know the debug oxp for git-trunk (1.79) doesn't work with 1.77 as it tells me so (and it's a bit of a pain as I have to remember to swap over, as both versions share the same add-on folder).
My OXPs via Boxspace or from my Wiki pages .
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Re: Spinning Fer-de-Lance
Found it: certain code to prevent overuse of injectors was setting speed to target speed rather than maximum non-injector speed. It only affects high-accuracy opponents who also have injectors, and only particularly seriously when at a dead stop, which is why it doesn't happen all the time.
Debug Console: it should work with any non-deployment build. The nightly builds are non-deployment, but there is also a non-deployment build available of 1.77 (it's just not the one most obviously available for download)
Debug Console: it should work with any non-deployment build. The nightly builds are non-deployment, but there is also a non-deployment build available of 1.77 (it's just not the one most obviously available for download)
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Re: Spinning Fer-de-Lance
<nods>cim wrote:Found it: certain code to prevent overuse of injectors was setting speed to target speed rather than maximum non-injector speed. It only affects high-accuracy opponents who also have injectors, and only particularly seriously when at a dead stop, which is why it doesn't happen all the time.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!