Gnudoll wrote:Also a generic launch tube would be fine unless a custom station defined something else.
my $.02(US)
This touches on another important aspect of this.
Various stations (and even varieties of the same station) have different dock graphics depending on the players choice of OXPs, and there could be 'immersive issues' here as well. To me, seeing one dock on approach, and then having it suddenly change to something that looks completely different could be a real immersion-breaker unless handled thoughtfully.
The key thing here is to replace the 'rings' that we see as the ship docks, so maybe a better approach might be to replace them with something more neutral that 'fits in' with all the various dock graphic options.
Is something like opening doors a possibility, although what they would open onto would need to be considered carefully - again with immersion in mind you wouldn't for example want to see a docking bay full of ships that don't look anything like the ships a player sees in-game.
One straight-forward solution would be to have a special screen with a message to the effect that the ships computer is interfacing with the station computer, giving you access to all the station facilities. This screen could be a far more complex (and even animated) affair than the standard screens, and wouild work well in the sense that regardless of OXP shipset used and OXP stations used, the user would have an experience that seemlessly integrates with their game. They would approach the station in the normal way, seeing the docking tunnel they are used to as they enter the station. They would then be presented with the 'computers synchronising' graphics where the tunnel would normally appear, and then again be back on familiar territory with the normal docked screens they are familiar with.