Ship parade lighting
Moderators: winston, another_commander, Getafix
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Ship parade lighting
On start-up, the ship parade is lit perfectly - but if in-game I pause->hit F2->begin new game, it is very dark.
Does that copyright date need changing on the intro screen?
Does that copyright date need changing on the intro screen?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Re: Ship parade lighting
That's in trunk SSE2, what happens in 1.77?
- Tricky
- ---- E L I T E ----
- Posts: 821
- Joined: Sun May 13, 2012 11:12 pm
- Location: Bradford, UK. (Anarchic)
Re: Ship parade lighting
I don't see any problems on my system, even if I use the SSE2 version.JazHaz wrote:That's in trunk SSE2, what happens in 1.77?
I have seen some strange lighting problems where it looks like the sun has been switched off and then it just suddenly turns back on. Before you say, "It's the shadow of the planet!", it isn't that. Strangely intermittent and rare.
Maybe related.
Re: Ship parade lighting
I can't reproduce it. The copyright date suggests that you are running v1.76.Cody wrote:On start-up, the ship parade is lit perfectly - but if in-game I pause->hit F2->begin new game, it is very dark.
<snip>
Does that copyright date need changing on the intro screen?
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Ship parade lighting
Only me then, eh? Hmm... oh well.Svengali wrote:I can't reproduce it.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: Ship parade lighting
do all the ships look that dark Cody or just that particular cobraIII oxp? If they all do then it might be something with the fragment shader needing gl_LightSource[1] to exist and it not existing for some reason or all it's settings are zero
I don't have that particular oxp installed to check properly but i'm not seeing the problem either here with the Griff_Shipset_Replace_v1.34.oxp
I don't have that particular oxp installed to check properly but i'm not seeing the problem either here with the Griff_Shipset_Replace_v1.34.oxp
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Ship parade lighting
Yep... all your ships are darker. I like the top-hat, Griff.Griff wrote:do all the ships look that dark Cody... ?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: Ship parade lighting
Yes, but it is long ago set to 2013 in descriptions.plist And a year ago it was 2012. No idea were the 2011 comes from. Probably hardcoded somewhere?Cody wrote:Does that copyright date need changing on the intro screen?
EDIT: I can't see the string anywhere in the code. And the mac version starts with the 2013 date....?
Somehow, I have the feeling you have an other oxp that overwrites the current descriptions.plist
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Ship parade lighting
Ha... well spotted, Eric. I do indeed have aEric Walch wrote:Somehow, I have the feeling you have an other oxp that overwrites the current descriptions.plist
descriptions.plist
in my AddOns/Config
folder - when adjusted, 2013 is restored. Thanks!I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: Ship parade lighting
heh, yeah i though i'd try out some new hats and wigs on my avatar, i should have put some crow feathers or something in my hatband though for extra coolness.
about the no lighting, I'll have a poke about in my fragment shader, i suspect it's something like the gl lightsource light number not being set correctly, maybe if i hard code it into the shader thinkgs will work and be more robust.
although, it's not an oxp clash do you think? i can't get it to break the lighting here here although i don't have many oxps installed at the moment - you could try whipping out a few of my ones - maybe there's a clash in the shader names or something and the wrong version of a shader is getting picked
about the no lighting, I'll have a poke about in my fragment shader, i suspect it's something like the gl lightsource light number not being set correctly, maybe if i hard code it into the shader thinkgs will work and be more robust.
although, it's not an oxp clash do you think? i can't get it to break the lighting here here although i don't have many oxps installed at the moment - you could try whipping out a few of my ones - maybe there's a clash in the shader names or something and the wrong version of a shader is getting picked
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Ship parade lighting
Maybe a red wig if you are going for this lookGriff wrote:...i though i'd try out some new hats and wigs on my avatar...
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Ship parade lighting
I'll try that - but the reason I posted this in bug reports is because I don't see the problem in 1.77 Deployment - only in trunk.Griff wrote:... you could try whipping out a few of my ones...
I'll experiment some more later today - ensure that the deployment build has exactly the same OXPs as the trunk build (which I think is the case).
Mind you, it isn't exactly much of a problem anyway.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!