Well, this got me thinking...soCody wrote:I wish I could turn the hud on/off without pausing.
WIP Flying Blind OXP (Beta)
OXPs to disable the HUD.
These are still very much a Work-in-Progress, and because these were developed simultaneously the code is probably still a bit messy and incomplete, with redundant code probably present as well. The purpose of this release is to gauge opinion and gather some feedback.
Are there other features that could be useful and does anybody have any suggestions for improvements. Are either or both of these worth developing further?
HUD_remover OXP uses primeable equipment to disable the HUD. Once activated the HUD will be removed immediately irrespective of alert condition. I started with another primable equipment to switch it back on, but of course without a HUD you also lose console messages and this makes it difficult to use primeable equipment Currently then, the HUD will be restored when alert condition changes.
Auto HUD remover is a bit more finished. Again this uses primeable equipment and quite simply the HUD is disabled at condition Red. So activate it, and when you change to condition Red the HUD is removed. When condition changes to any other condition the HUD is restored.
Smivs.
Download here