[WIP] Real-life economics OXP
Moderators: winston, another_commander
- Rese249er
- ---- E L I T E ----
- Posts: 647
- Joined: Thu Jun 07, 2012 2:19 pm
- Location: Well, I WAS in G3...
Re: [WIP] Real-life economics OXP
The average prices for all goods are known. Could you take average prices, an average amount of goods available in a system, then tie them together with player sales, NPC sales based on system of origin (something that could be scripted or random - I've noticed ships under the effect of RandomNames OXP with names of local-cluster worlds other than the one you're in) and some kind of consumption formula based on economic balance, all of that tied within script(s) that modifies commodities.plist for that individual world every time the player makes a witchspace jump?
Got all turned around, lost my nav connection... Where am I now?
Re: [WIP] Real-life economics OXP
Hm, it seems that this thread is somewhat neglected.
Scratchbuilding miniatures:
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.
- Rese249er
- ---- E L I T E ----
- Posts: 647
- Joined: Thu Jun 07, 2012 2:19 pm
- Location: Well, I WAS in G3...
Re: [WIP] Real-life economics OXP
*sighs* Yep.
Got all turned around, lost my nav connection... Where am I now?
Re: [WIP] Real-life economics OXP
It would be a pity if this oxp is not completed...
Scratchbuilding miniatures:
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.
Re: [WIP] Real-life economics OXP
The upcoming changes in 1.77 may make the whole concept a lot easier to implement.
I've done a bit of that in my commodities markets OXP for 1.77, but there is a lot more potential there for people who want to bend the markets further. It may be worth waiting a bit until 1.77 is launched and then perhaps re-evaluate what can be done.
I've done a bit of that in my commodities markets OXP for 1.77, but there is a lot more potential there for people who want to bend the markets further. It may be worth waiting a bit until 1.77 is launched and then perhaps re-evaluate what can be done.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: [WIP] Real-life economics OXP
Sounds great!Thargoid wrote:The upcoming changes in 1.77 may make the whole concept a lot easier to implement.
I've done a bit of that in my commodities markets OXP for 1.77, but there is a lot more potential there for people who want to bend the markets further. It may be worth waiting a bit until 1.77 is launched and then perhaps re-evaluate what can be done.
Scratchbuilding miniatures:
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.
Re: [WIP] Real-life economics OXP
*bump*
Scratchbuilding miniatures:
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: [WIP] Real-life economics OXP
A better idea than bumping may be to try and contact Phasted. He hasn't logged in since June 16th.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: [WIP] Real-life economics OXP
True, but there's only the ability to PM him from here, which would be quite futile, since he's bound to check his oxp thread when he logs in next, thus the PM won't do anything.
I hope he's OK.
I hope he's OK.
Scratchbuilding miniatures:
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: [WIP] Real-life economics OXP
If he has it set, a PM will send him an email notification - try it.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [WIP] Real-life economics OXP
OK, I just sent him a PM.
Scratchbuilding miniatures:
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.
Re: [WIP] Real-life economics OXP
Phasted has not received the PM I sent him, it is still in the Outbox...
Scratchbuilding miniatures:
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.
Re: [WIP] Real-life economics OXP
Given that it's been six months since I sent the PM, is it possible for anyone to adopt this great OXP?
Scratchbuilding miniatures:
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.
Re: [WIP] Real-life economics OXP
*bump again*
Scratchbuilding miniatures:
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.
Re: [WIP] Real-life economics OXP
Ioannis - I suggest you take the idea and run with it if you can code it from scratch. If you can't, tough luck.