Thargoids

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davcefai
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Re: Thargoids

Post by davcefai »

I made the change but, surprise surprise, in over an hour of play I did not get a single chance to see if it worked.
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Re: Thargoids

Post by Commander McLane »

davcefai wrote:
I made the change but, surprise surprise, in over an hour of play I did not get a single chance to see if it worked.
Thargoid encounters are supposed to be rare events, after all. :wink:

You could try to induce a misjump. That would guarantee to see some.

And by the way: while making this change, I noticed that the bounty scanner memorizes bounties for ships that you've already scanned. This means that even with the original code, if you target a "living" Thargon, it's bounty is correctly displayed as 50. And after it has deactivated, the bounty is still displayed as 50. The false bounty only occurred for Thargons that were first targeted in the deactivated state.
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Eric Walch
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Re: Thargoids

Post by Eric Walch »

I misused my copy of the bounty scanner by adding an experimental cargo scanner to it by adding the lines:

Code: Select all

    if (!this.lasttarget.hasOwnProperty("Frame_cargoScannerName") && this.lasttarget.isCargo)
    {
        this.lasttarget.Frame_cargoScannerName = this.lasttarget.displayName;
        this.lasttarget.displayName = this.lasttarget.Frame_cargoScannerName+": Content:"+this.lasttarget.commodity;
    }
in the bountyCheck function. :)

Probably this is called cheating when giving the player x-ray capabilities.
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davcefai
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Re: Thargoids

Post by davcefai »

Thargoid encounters are supposed to be rare events, after all
For a small range of values of rare! Once per 3-5 planets seems to be the norm.
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Re: Thargoids

Post by Cody »

davcefai wrote:
Thargoid encounters are supposed to be rare events, after all
For a small range of values of rare! Once per 3-5 planets seems to be the norm.
In-system, I'm not seeing Thargoids anywhere near as often as that. You got any OXPs that induce Thargoids?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Eric Walch
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Re: Thargoids

Post by Eric Walch »

Cody wrote:
In-system, I'm not seeing Thargoids anywhere near as often as that. You got any OXPs that induce Thargoids?
It must be indeed much lower. The formula used by Oolite for adding in-system thargoids is:

Code: Select all

thargoidChance = (isHumanSystem) ? 10 : 3; // if Human Colonials live here, there's a greater % chance the Thargoids will attack!

thargoid_parties = 0;

while ((Ranrot() % 100) < thargoidChance && thargoid_parties < 16) thargoid_parties++;
Meaning that human populated systems have a 10% chance of at least one thargoid and other systems only a 3% chance.
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Diziet Sma
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Re: Thargoids

Post by Diziet Sma »

Eric Walch wrote:
I misused my copy of the bounty scanner by adding an experimental cargo scanner to it by adding the lines:

Code: Select all

    if (!this.lasttarget.hasOwnProperty("Frame_cargoScannerName") && this.lasttarget.isCargo)
    {
        this.lasttarget.Frame_cargoScannerName = this.lasttarget.displayName;
        this.lasttarget.displayName = this.lasttarget.Frame_cargoScannerName+": Content:"+this.lasttarget.commodity;
    }
in the bountyCheck function. :)

Probably this is called cheating when giving the player x-ray capabilities.
Very cute! I like it! :twisted:

What line number did you insert that code at?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Thargoids

Post by Eric Walch »

Diziet Sma wrote:
What line number did you insert that code at?
In my case after line 38, but I might have changed more. It was after the line:

Code: Select all

this.lasttarget = player.ship.target;
I did it mainly to test this commodity property that was added in current 1.77 and misused Frame's scanner as basic framework.
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Re: Thargoids

Post by Diziet Sma »

Thanks! 8)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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davcefai
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Re: Thargoids

Post by davcefai »

You got any OXPs that induce Thargoids?
Yes, all of them :)
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davcefai
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Re: Thargoids

Post by davcefai »

The change worked, so well that I forgot I'd had the problem!

Thanks for the help.
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Re: Thargoids

Post by CaptSolo »

Well, this is the correct thread which I read all the way through, but found nothing relating to my strange tale.

I was traveling in system... Qutiri, I think... when I observed what I thought was a hermit ship blasting asteroids and boulders. Quite unmistakable, I thought. There's the rock... then a flash... then rock gone. Overjoyed, I was, but I can usually spot his home from a distance given the sun not in front of me, which it was not. As I progressed in system under normal speed, at the edge of scanner range appeared a Thargoid Warship and several thargons. I dispatched the warship in short order and continued on my merry way, never finding the Rock Hermit. I had to conclude either: 1) A hermit ship was conducting business there but him and his home were destroyed by the Thargoids, or 2) It was the Thargoids themselves blasting asteroids and boulders. I did find a few splinters in the vicinity. I leave it to the devs to answer the riddle.
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Re: Thargoids

Post by Cody »

CaptSolo wrote:
It was the Thargoids themselves blasting asteroids and boulders.
I've seen Thargoids attacking a witchpoint buoy - but that was ages ago.
Don't they attack anything that isn't CLASS_THARGOID?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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CaptSolo
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Re: Thargoids

Post by CaptSolo »

I should have said, "Leave it to those with many light years traveled to answer the riddle." I have not a few but never came across this before.
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Re: Thargoids

Post by Tricky »

I've seen it many times when testing in an asteroid rich area. It's like catnip to the Thargoids.
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