Svengali wrote:Ouch. Does it mean that I have to check the settings of my own stuff now?
Maybe. In Oolite 1.76, the accuracy variable was randomly assigned between -5 and +10, but apart from a barely-noticeable effect on the range the ship opened fire at, this didn't do a lot. However, there was also a check on entityPersonality - those with an odd number for that got some bad AI, those with an even number got a slightly better AI (I think it was that way round, anyway)
In 1.77 entityPersonality is not used for that any more. Instead, the accuracy range -5 to -0 corresponds to the bad AI, and the range from 0 to 5 corresponds to the slightly better AI. The random assignment is now between -5 and +5.
So your ships should behave the same as they did in 1.76, on average, if you've made no custom accuracy settings. If you would
like them to behave with better skill, then you should be setting better accuracy explicitly - which is possible now and just wasn't before. The Constrictor, for instance, always has an accuracy >= 0
[wiki]OXP_NPC_Combat_AI[/wiki] has more details of what the accuracy thresholds mean.