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dajt
Quite Grand Sub-Admiral
Posts: 364 Joined: Tue Aug 17, 2004 7:05 am
Location: Orange, NSW, Australia
Post
by dajt » Sat May 20, 2006 4:26 am
Having finally played enough to afford a Python, I find I can't launch without losing my rear shield and a couple of tons of cargo every time.
I had a look at the launching code but couldn't understand the bit that sets the ship's position in [StationEntity launchShip].
I also found in [PlayerEntity (Controls) pollDockedControls] that the calls:
[universe setDisplayCursor:NO];
[self playBreakPattern];
are redundant because they have already been made in [StationEntity launchShip].
Regards,
David Taylor.
aegidian
Master and Commander
Posts: 1161 Joined: Thu May 20, 2004 10:46 pm
Location: London UK
Contact:
Post
by aegidian » Sat May 20, 2006 8:03 am
The problem's in the collision detection code for stations, and I'll be working on it.
dajt
Quite Grand Sub-Admiral
Posts: 364 Joined: Tue Aug 17, 2004 7:05 am
Location: Orange, NSW, Australia
Post
by dajt » Sat May 20, 2006 10:28 am
Good news. Hope it isn't too hard to sort out the collisions.
Regards,
David Taylor.
JensAyton
Grand Admiral Emeritus
Posts: 6657 Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:
Post
by JensAyton » Sun May 21, 2006 1:39 pm
Bah. I thought I’d cut out the redundant playBreakPattern.
Cmdr Monte
Dangerous
Posts: 71 Joined: Wed May 24, 2006 3:28 pm
Post
by Cmdr Monte » Wed Jun 07, 2006 8:44 pm
I've found that the gritty corriolis staions in the OXP don't cause this. I've edited the config file to make all corriolis stations be gritty corriolis. At least it reduces the problem.
Arexack_Heretic
Dangerous Subversive Element
Posts: 1876 Joined: Tue Jun 07, 2005 7:32 pm
Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
Contact:
Post
by Arexack_Heretic » Wed Aug 02, 2006 10:53 pm
Blackdog hasn't got this problem.
Riding the Rocket!
dajt
Quite Grand Sub-Admiral
Posts: 364 Joined: Tue Aug 17, 2004 7:05 am
Location: Orange, NSW, Australia
Post
by dajt » Wed Aug 02, 2006 11:12 pm
No, it was fixed sometime during the 1.65 build-up.
Regards,
David Taylor.