Well, the views are simply a part of the shipdata-entry, aren't they? And you don't even need any understanding of quaternions for your views to begin with.JazHaz wrote:It's not as simple as creating a new entry in shipdata, its the views too, internal and external. I know I'll never understand quaternions, and as for producing a new texture, I know I've not got the artistic talent.
Internal views: they don't even have anything to do with quaternions. You only need to set coordinates inside the ship or just outside its hull. The DAT-file tells you what the outermost coordinates are. Just browse through it and find the biggest and the smallest number in each of the X, Y, and Z columns. Still easier: copy the weapons positions and simply raise the Y-value of each position by a couple of meters in order to get the common effect of your laser emerging from the bottom of your screen.
External views: copy and paste the external views of the biggest current ship, vanilla or OXP. Try them out. Do they fit? If not, simply adjust the coordinates (X, Y, or Z). Disregard the quaternion parts completely, they're already pointing in the right directions. Just adjust the distance of the cameras.
Producing a new texture is of course another thing altogether, but it's not strictly needed for a player flyable version, so for the time being this won't prevent you from flying your Behemoth.