Python can't launch without damage

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dajt
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Python can't launch without damage

Post by dajt »

Having finally played enough to afford a Python, I find I can't launch without losing my rear shield and a couple of tons of cargo every time.

I had a look at the launching code but couldn't understand the bit that sets the ship's position in [StationEntity launchShip].

I also found in [PlayerEntity (Controls) pollDockedControls] that the calls:

[universe setDisplayCursor:NO];
[self playBreakPattern];

are redundant because they have already been made in [StationEntity launchShip].
Regards,
David Taylor.
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aegidian
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Post by aegidian »

The problem's in the collision detection code for stations, and I'll be working on it.
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dajt
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Post by dajt »

Good news. Hope it isn't too hard to sort out the collisions.
Regards,
David Taylor.
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JensAyton
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Post by JensAyton »

Bah. I thought I’d cut out the redundant playBreakPattern.
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Post by Cmdr Monte »

I've found that the gritty corriolis staions in the OXP don't cause this. I've edited the config file to make all corriolis stations be gritty corriolis. At least it reduces the problem.
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Post by Arexack_Heretic »

Blackdog hasn't got this problem.
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dajt
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Post by dajt »

No, it was fixed sometime during the 1.65 build-up.
Regards,
David Taylor.
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