[RELEASE] System Features: Sunspots and Rings OXPs
Moderators: winston, another_commander
Re: [Proof of concept] Planetary Rings OXP
Odd - I don't get that at all.
- Shipbuilder
- ---- E L I T E ----
- Posts: 877
- Joined: Thu May 10, 2012 9:41 pm
- Location: Derby
Re: [Proof of concept] Planetary Rings OXP
Is it intended that a limited number of planets will have planetary rings in the next version of Oolite?
The GalTech Industries Corporation - Building ships to populate the galaxies.
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
- submersible
- Commodore
- Posts: 264
- Joined: Thu Nov 10, 2011 7:49 am
Re: [Proof of concept] Planetary Rings OXP
Code: Select all
if (noise1+noise2+noise3 < threshold) {
discard;
} else {
float r = 0.1+(0.1*sin(r2*10000.0)*sin(r2*10000.0))+(noise3*0.5);
float g = r + noise2/18.0;
float b = g + noise1/33.0;
cim - is this an artifact of some GL scaling ? I cannot find it.
Povray Planets - Planet textures for your galaxy
Re: [Proof of concept] Planetary Rings OXP
It's a scaling factor - basically to get the bands in the ring (r2 being the squared distance from the centre of the ring, in units of the size of the ring object - which is itself much bigger than the ring)
Since it's a squared distance, it comes to 100 bands across the entire radius of the ring object, which experimentally gave the right look for the visible part of the ring.
Since it's a squared distance, it comes to 100 bands across the entire radius of the ring object, which experimentally gave the right look for the visible part of the ring.
Re: [RELEASE] System Features: Rings OXP
Now 1.77 is out this is an officially released OXP, with a few extra tweaks to make the rings look better.
Re: [RELEASE] System Features: Rings OXP
I do not seem to be able to get this oxp to work at all, I wonder, might it be in conflict with my currently installed oxp's (I'm thinking system redux,sensible suns BGS). I don't know
I have added the oxp to my add ons, but so far not even a feathering of astro dust surrounding a planet..I'm not unduly concerned, but I think this oxp would be a wonderful visual add on.
I'm running 64 bit windows 8 on i5 processor with intel(R) graphics, with 8 gig of RAM, not that I know what any of that means, but hey..it might be or might not be relevant
I have added the oxp to my add ons, but so far not even a feathering of astro dust surrounding a planet..I'm not unduly concerned, but I think this oxp would be a wonderful visual add on.
I'm running 64 bit windows 8 on i5 processor with intel(R) graphics, with 8 gig of RAM, not that I know what any of that means, but hey..it might be or might not be relevant
Flying Python Class Cruiser, Chapter & Verse IV
- CommRLock78
- ---- E L I T E ----
- Posts: 1138
- Joined: Sat Apr 07, 2012 7:35 pm
- Location: US
- Contact:
Re: [RELEASE] System Features: Rings OXP
You have to be patient - they are a rare thing indeed. It probably took 4 or 5 days after installing before I saw my first ring system .Duggan wrote:I do not seem to be able to get this oxp to work at all, I wonder, might it be in conflict with my currently installed oxp's (I'm thinking system redux,sensible suns BGS). I don't know
I have added the oxp to my add ons, but so far not even a feathering of astro dust surrounding a planet..I'm not unduly concerned, but I think this oxp would be a wonderful visual add on.
I'm running 64 bit windows 8 on i5 processor with intel(R) graphics, with 8 gig of RAM, not that I know what any of that means, but hey..it might be or might not be relevant
"I'll laser the mark all while munching a fistful of popcorn." - Markgräf von Ededleen, Marquess, Brutal Great One, Assassins' Guild Exterminator
---------------------------
At the helm of the Caduceus Omega, 'Murderous Morrígan'
---------------------------
At the helm of the Caduceus Omega, 'Murderous Morrígan'
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: [RELEASE] System Features: Rings OXP
Like said above, be patience. The proof-of-concept version added one around every planet, but the download page of this oxp writes: "Adds rings to 1-4 systems in each galaxy."Duggan wrote:I do not seem to be able to get this oxp to work at all,....
That means that finding rings will be a rare event. Just a rare as level 14 systems. Peeking into the code, I see that only the biggest planets have rings, so you could select on the galactic map one of the biggest planets and travel to that system. You should see the rings there.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Re: [RELEASE] System Features: Rings OXP
Nice, gonna grab this one!
Wheeling an' dealing while cruisin' the galaxies
Re: [RELEASE] System Features: Rings OXP
Yes.that was it... all I needed to do was look me up the big Planets.. Thanks for the help
Flying Python Class Cruiser, Chapter & Verse IV
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Re: [RELEASE] System Features: Rings OXP
I am currently in Galaxy 8 and had to travel a long way in order to visit the only planet in the whole galaxy that sports a ring.
Re: [RELEASE] System Features: Sunspots and Rings OXPs
Sunspots is now also an officially released OXP, fixing the various reported bugs (and also the unreported but really annoying bug that the sunspots rarely matched the sun's colour) in the demonstration version.
Download link in first post and on the wiki
Download link in first post and on the wiki
Re: [RELEASE] System Features: Sunspots and Rings OXPs
It would be really cool to add "shepherd" moons to the rings.
Basically random asteroid types at the various ring gaps, or at least 1 asteroid just outside the radius of all the rings.
This would help explain how the rings got there and stay there.
Are the rings always at a set distance from the planet?
Basically random asteroid types at the various ring gaps, or at least 1 asteroid just outside the radius of all the rings.
This would help explain how the rings got there and stay there.
Are the rings always at a set distance from the planet?
Re: [RELEASE] System Features: Sunspots and Rings OXPs
I tried adding asteroids into the rings, and they don't really look right - it just emphasises the scale gap (rings on planetary scale, asteroids on ship scale). I even tried making the ring system out of asteroids and not bothering with the ring as such (okay, but 800 asteroids stretches the frame rate a bit, and still looks wrong for scale)Switeck wrote:It would be really cool to add "shepherd" moons to the rings.
Basically random asteroid types at the various ring gaps, or at least 1 asteroid just outside the radius of all the rings.
This would help explain how the rings got there and stay there.
Are the rings always at a set distance from the planet?
Adding a small moon as a planet might work, though I suspect again the scales might look very odd.
Re: [RELEASE] System Features: Sunspots and Rings OXPs
If an asteroid embedded in the rings looks wrong, one just outside the rings might not.
Or if they seems too large, how about boulders?
Or if they seems too large, how about boulders?