A recent case of missed opportunity here reminded me of something I'd been meaning to suggest for a while.
There are regular instances where logs recording difficult-to-reproduce errors aren't available, because the player has inadvertently wiped out the log by having re-run the game 2 or more times since the problem manifested. Indeed, I'm sure most of us here have at some point wished we had access to a logfile that no longer exists. I've even considered writing a bash-script that would auto-run just prior to launching Oolite that would back up both currently existing logs to a sub-folder. In fact, I think I will do so, to address the shortcomings of the logging on 1.76.1.
Please consider extending the log-rotation system so that (say) the last dozen or even 20 game-logs are retained, instead of the most recent two logs only.
Improving game logging
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- Diziet Sma
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Improving game logging
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Cmd. Cheyd
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Re: Improving game logging
For release builds, I think 2 is fine. But for the development builds, I can see the merit.
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Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
- Diziet Sma
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Re: Improving game logging
I'd up it even for release builds.. it would make tracking down OXP bugs easier.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied