It depends whether the OXP (or expansion for WildShips) that's lurking in the back of my head ever actually sees the light of day...Wildeblood wrote:I dunno. Ask Thargoid.Commander McLane wrote:Or the Kiota Research Stations?
Target analysis - what's useful information, what's not?
Moderators: winston, another_commander
Re: Target analysis - what's useful information, what's not?
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Re: Target analysis - what's useful information, what's not?
The same company that operate some of the Torus stations?Wildeblood wrote:They're all owned by Coachwhip, it says so on the sidewinders that appear if you ping one. (The same company that owns the tourist ferries at Tianve?)
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Target analysis - what's useful information, what's not?
Yes, tech level is definitely wanted for stations. Equipment Price Factor (how much they rip you off on the F3 screen), too. But phrasing things right so as not to create something that looks like a debugging display is important. How do you express equipmentPriceFactor = 1.5 in an in-game way?Pleb wrote:The tech level would be a good idea though, I quite like that some systems are low tech levels but then you find a station there selling Galactic Hyperdrives...
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Re: Target analysis - what's useful information, what's not?
Perhaps produces them, I don't know. But as far as I know, Torus stations only show up as replacements for main stations, and all main stations are owned and operated by GalCop. (It is possible, though, that I modified my own copy of Torus OXP in order to remove secondary Toruses.)El Viejo wrote:The same company that operate some of the Torus stations?Wildeblood wrote:They're all owned by Coachwhip, it says so on the sidewinders that appear if you ping one. (The same company that owns the tourist ferries at Tianve?)
Re: Target analysis - what's useful information, what's not?
It sounds to me like you're getting into the same kind of area I did with Welcome Mat - trying to pass information that is useful but in the same time not too exact.
For the price one for example, you could just do "bargain", "cheap", "average", "expensive" and "extortionate" for multipliers <0.5, 0.5-0.9, 0.9-1.1, 1.1-1.5 and >1.5 or something like that.
For the price one for example, you could just do "bargain", "cheap", "average", "expensive" and "extortionate" for multipliers <0.5, 0.5-0.9, 0.9-1.1, 1.1-1.5 and >1.5 or something like that.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
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- Cody
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Re: Target analysis - what's useful information, what's not?
The Torus stations do only replace main stations - but they're all named/labelled thus:
Whether that's made by or operated by, I know not.
Code: Select all
"Obnoxicorp HQ",
"GASEC",
"Virgin",
"Murgh Shipyards",
"S.A.R.",
"Space Rickshaw Co.",
"CoachWhip Inc.",
"Tradecenter"
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Target analysis - what's useful information, what's not?
Info for stations (TL, type, ownership etc.) and perhaps other targetable objects could be displayed through message log like in welcome mat when targeted.
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Re: Target analysis - what's useful information, what's not?
Now you're just being mischievous, spara. You already know what I'm planning.
Re: Target analysis - what's useful information, what's not?
. Just throwing ideas.Wildeblood wrote:Now you're just being mischievous, spara. You already know what I'm planning.
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Re: Target analysis - what's useful information, what's not?
Like others have said: Top speed (and/or current speed) would be useful, so would laser type and or number, maybe turrets, shield strength? (if not unbalancing), possibly some sort of accuracy= display elite ranking.