Railgun not working?
Moderators: winston, another_commander
Railgun not working?
Good evening ladies and gentlemen
I've just installed the railgun oxp and although I've bought said item (and ammo) nothing happens when I try and arm the wretched thing (Shift N). Most annoying.
Does anyone have any suggestions? I've got a few oxps installed, but nothing bizarre or unusual.
Cheers,
Chuffy
I've just installed the railgun oxp and although I've bought said item (and ammo) nothing happens when I try and arm the wretched thing (Shift N). Most annoying.
Does anyone have any suggestions? I've got a few oxps installed, but nothing bizarre or unusual.
Cheers,
Chuffy
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Re: Railgun not working?
Hi Chuffy, and welcome aboard... probably a daft suggestion, but have you cycled through the primable kit (ie held shift down and hit 'n' a few times)? That's if you have any other primable kit, of course... but try it, even if it's only the railgun, as the default can be Equipment primed: none.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Railgun not working?
The other thing to remember is that 'Shift-n' only selects the equipment. You then have to press 'n' to actually arm it.
G'day, Chuffy, and welcome!
G'day, Chuffy, and welcome!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Railgun not working?
Yep, as with all primeable equipment SHIFT-N will (only) select the equipment by rolling through all primeable equipment you have. Once you have selected the equipment you want to use, you have to actually use it (in case of the railgun 'using' means firing it) by pressing N without SHIFT.Diziet Sma wrote:The other thing to remember is that 'Shift-n' only selects the equipment. You then have to press 'n' to actually arm it.
That's how primeable equipment works.
Re: Railgun not working?
Thanks for the welcome and replies chaps.
I've got the sniper sight installed, so I have some familiarity with priming equipment, but despite a sustained Shift+N, N keyboard bashing I just get the Equipment Primed: None message. Will try again this evening when I'm at home.
I've got the sniper sight installed, so I have some familiarity with priming equipment, but despite a sustained Shift+N, N keyboard bashing I just get the Equipment Primed: None message. Will try again this evening when I'm at home.
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Re: Railgun not working?
Have you held down shift while starting the game as this will clear the cache and let any new oxps activate.
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Re: Railgun not working?
This ain't needed for newly added (or removed) OXPs... only if something internal has been changed.maaarcooose wrote:Have you held down shift while starting the game as this will clear the cache and let any new oxps activate.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Railgun not working?
Well, Equipment Primed: None means what it says: you have currently not primed any equipment, and therefore also not the railgun. Continue to press SHIFT-N until you see the Equipment Primed: <type> Railgun. Then stop pressing SHIFT-N and press N instead for firing. You should not see any Equipment Primed: message again from this point on, and you should not press SHIFT-N anymore until you want to use another equipment.Chuffy wrote:Thanks for the welcome and replies chaps.
I've got the sniper sight installed, so I have some familiarity with priming equipment, but despite a sustained Shift+N, N keyboard bashing I just get the Equipment Primed: None message. Will try again this evening when I'm at home.
Re: Railgun not working?
Ok - the message I get is actually 'No equipment can be primed'. The railgun and ammo are definitely showing on my equipment list.
I also notice that I can buy 100 rounds of ammo every time I return to the station (after leaving and playing Shift/N roulette) even though I haven't fired a single one.
Baffled and outgunned....
I also notice that I can buy 100 rounds of ammo every time I return to the station (after leaving and playing Shift/N roulette) even though I haven't fired a single one.
Baffled and outgunned....
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Re: Railgun not working?
I think you'd only see that message if either no primable kit is installed... or the primable kit is damaged.Chuffy wrote:'No equipment can be primed'.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Railgun not working?
Hmmm. Can't be damaged, it's still got packing peanuts clinging to the barrel. And it's definitely installed on account of it showing up on my equipment list.El Viejo wrote:I think you'd only see that message if either no primable kit is installed... or the primable kit is damaged.Chuffy wrote:'No equipment can be primed'.
Re: Railgun not working?
Can you post your latest.log file please (should be in the logs folder under the oolite.app folder in your install directory). Preferrably between
[code][/code]
tags.My OXPs via Boxspace or from my Wiki pages .
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Re: Railgun not working?
Will do my best.Thargoid wrote:Can you post your latest.log file please (should be in the logs folder under the oolite.app folder in your install directory). Preferrably between[code][/code]
tags.
Re: Railgun not working?
Is this what you're after?
Code: Select all
21:41:02.640 [log.header]: Opening log for Oolite version 1.76.1 (x86-32 test release) under Windows at 2012-11-30 21:41:02 +0000.
4 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
21:41:03.059 [display.mode.list.native]: Windows native resolution detected: 1366 x 768
21:41:03.214 [joystick.init]: Number of joysticks detected: 0
21:41:03.361 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1.0 - Build 8.15.10.2202"). Vendor: "Intel". Renderer: "Intel(R) HD Graphics".
21:41:03.362 [rendering.opengl.extensions]: OpenGL extensions (82):
GL_ARB_texture_env_crossbar, GL_EXT_abgr, GL_ARB_shadow, GL_IBM_texture_mirrored_repeat, GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp, GL_EXT_blend_minmax, GL_EXT_draw_buffers2, GL_ARB_texture_env_add, GL_EXT_framebuffer_blit, GL_EXT_transform_feedback, GL_ARB_texture_env_dot3, GL_EXT_framebuffer_object, GL_EXT_blend_subtract, GL_3DFX_texture_compression_FXT1, GL_NV_conditional_render, GL_ARB_multitexture, GL_EXT_stencil_wrap, GL_ARB_texture_border_clamp, GL_ARB_framebuffer_sRGB, GL_ARB_texture_env_combine, GL_EXT_texture_env_add, GL_EXT_packed_pixels, GL_SGIS_texture_edge_clamp, GL_ARB_depth_texture, GL_SGIS_texture_lod, GL_ARB_occlusion_query, GL_ARB_transpose_matrix, GL_NV_texgen_reflection, GL_EXT_stencil_two_side, GL_ARB_shading_language_100, GL_ARB_texture_compression_rgtc, GL_EXT_texture_shared_exponent, GL_EXT_rescale_normal, GL_ARB_pixel_buffer_object, GL_EXT_secondary_color, GL_ARB_half_float_pixel, GL_EXT_blend_equation_separate, GL_EXT_draw_range_elements, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_ARB_half_float_vertex, GL_EXT_texture_swizzle, GL_SGIS_generate_mipmap, GL_ARB_texture_rectangle, GL_ARB_texture_non_power_of_two, GL_ARB_point_sprite, GL_EXT_packed_depth_stencil, GL_ARB_vertex_shader, GL_EXT_texture_compression_s3tc, GL_ARB_depth_buffer_float, GL_ARB_draw_instanced, GL_ARB_vertex_buffer_object, GL_WIN_swap_hint, GL_ARB_color_buffer_float, GL_ARB_shader_objects, GL_ATI_separate_stencil, GL_EXT_packed_float, GL_EXT_texture_rectangle, GL_ARB_texture_rg, GL_ARB_fragment_shader, GL_EXT_fog_coord, GL_EXT_texture3D, GL_ARB_window_pos, GL_ARB_fragment_program, GL_ARB_vertex_program, GL_EXT_texture_env_combine, GL_ARB_point_parameters, GL_ARB_texture_cube_map, GL_EXT_bgra, GL_EXT_compiled_vertex_array, GL_ARB_vertex_array_object, GL_ARB_draw_buffers, GL_ARB_texture_compression, GL_EXT_multi_draw_arrays, GL_ARB_texture_float, GL_EXT_blend_func_separate, GL_EXT_texture_sRGB, GL_EXT_shadow_funcs, GL_EXT_clip_volume_hint, GL_EXT_blend_color, GL_NV_blend_square
21:41:03.370 [rendering.opengl.shader.support]: Shaders are supported.
21:41:03.370 [speech.synthesis]: Spoken messages are off.
21:41:03.487 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/Basic-debug.oxp
../AddOns/behemoth 2.6.oxp
../AddOns/BGS-A1.5.oxp
../AddOns/black_baron.oxp
../AddOns/Galactic_Navy 5.4.3.oxp
../AddOns/Griff_Shipset_Replace_v1.34.oxp
../AddOns/Griff_Shipset_Resources_v1.2.25.oxp
../AddOns/IronHide 2.00.oxp
../AddOns/longway 1.1.oxp
../AddOns/Military Fuel Injectors 1.03.oxp
../AddOns/railgun.oxp
../AddOns/Sniper Sight 2.0.3.oxp
../AddOns/Target Autolock Plus 1.12.oxp
../AddOns/TrophyCollector_1.5_2012-10-23.oxp
21:41:03.589 [script.load.notFound]: ***** Could not find a script file named railgun-firing.js.
21:41:03.590 [script.load.notFound]: ***** Could not find a script file named railgun-firing.js.
21:41:03.591 [script.load.notFound]: ***** Could not find a script file named railgun-firing.js.
21:41:03.592 [script.load.notFound]: ***** Could not find a script file named railgun-firing.js.
21:41:04.772 [script.load.world.listAll]: Loaded 17 world scripts:
behemoth 2.6
BGS-M 1.5
blackbaron 1.74
GalNavy 5.4.3
hofd 5.3.0
IronHide Armour Script 2.00
long_way_round
mil_injectors.js 1.03
oolite-cloaking-device 1.76.1
oolite-constrictor-hunt 1.76.1
oolite-nova 1.76.1
oolite-thargoid-plans 1.76.1
oolite-trumbles 1.76.1
railgun 1.3
Sniper Sight 2.0.3
targetAutolock 1.11
trophy_col 1.5
21:41:08.600 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'No connection could be made because the target machine actively refused it.
' (outStream status: 7, inStream status: 7)."
21:41:08.600 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'unknown error.' (outStream status: 0, inStream status: 0)."
21:41:08.600 [debugTCP.connect.failed]: Failed to connect to debug console at address 127.0.0.1:8563.
21:41:08.601 [BGS-M]: BGS-M - Shutting down. -> Cabal_Common_Library is missing
21:41:08.963 [loading.complete]: ========== Loading complete. ==========
21:41:09.083 [shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
21:41:16.571 [script.load.world.listAll]: Loaded 17 world scripts:
behemoth 2.6
BGS-M 1.5
blackbaron 1.74
GalNavy 5.4.3
hofd 5.3.0
IronHide Armour Script 2.00
long_way_round
mil_injectors.js 1.03
oolite-cloaking-device 1.76.1
oolite-constrictor-hunt 1.76.1
oolite-nova 1.76.1
oolite-thargoid-plans 1.76.1
oolite-trumbles 1.76.1
railgun 1.3
Sniper Sight 2.0.3
targetAutolock 1.11
trophy_col 1.5
21:41:18.768 [BGS-M]: BGS-M - Shutting down. -> Cabal_Common_Library is missing
21:44:04.474 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -25.5) behind the <ShipEntity 0xd201480>{"Thargoid Battleship" position: (983.725, 3897.71, 4201.92) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
21:44:06.676 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -25.5) behind the <ShipEntity 0xd201480>{"Thargoid Battleship" position: (1364.25, 4488.71, 4334.23) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
21:44:14.049 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -25.5) behind the <ShipEntity 0xd201480>{"Thargoid Battleship" position: (1766.7, 7003.67, 4060.35) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
21:44:15.115 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -25.5) behind the <ShipEntity 0xd201480>{"Thargoid Battleship" position: (1590.44, 7214.39, 3865.3) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
21:44:17.755 [script.load.world.listAll]: Loaded 17 world scripts:
behemoth 2.6
BGS-M 1.5
blackbaron 1.74
GalNavy 5.4.3
hofd 5.3.0
IronHide Armour Script 2.00
long_way_round
mil_injectors.js 1.03
oolite-cloaking-device 1.76.1
oolite-constrictor-hunt 1.76.1
oolite-nova 1.76.1
oolite-thargoid-plans 1.76.1
oolite-trumbles 1.76.1
railgun 1.3
Sniper Sight 2.0.3
targetAutolock 1.11
trophy_col 1.5
21:44:19.749 [BGS-M]: BGS-M - Shutting down. -> Cabal_Common_Library is missing
21:44:28.492 [gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2012-11-30 21:44:28 +0000.
Re: Railgun not working?
I'm strictly a player, not a coder, but this looks relevant...
"Could not find a script file named railgun-firing.js."
"Could not find a script file named railgun-firing.js."
Last edited by Chuffy on Fri Nov 30, 2012 9:51 pm, edited 1 time in total.