dataCache.rebuild error with trunk r5552

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Tricky
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dataCache.rebuild error with trunk r5552

Post by Tricky »

Timecode 06:15:11.304 and 06:15:12.948 - Data cache format (208) is not supported format (209), rebuilding cache.

Code: Select all

Opening log for Oolite development version 1.77.0.5552 (x86-32 test release) under Windows at 2012-11-30 06:15:10 +0000.
2 processors detected.
Build options: spoken messages, mass/fuel pricing, heavy OpenGL error checking, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

06:15:11.304 [dataCache.rebuild]: Data cache format (208) is not supported format (209), rebuilding cache.
06:15:11.304 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with always-flush-cache preference. Rebuilding from scratch.
06:15:12.116 [display.mode.list.native]: Windows native resolution detected: 1440 x 900
06:15:12.678 [joystick.init]: Number of joysticks detected: 0
06:15:12.685 [rendering.opengl.version]: OpenGL renderer version: 3.3.0 ("3.3.0"). Vendor: "NVIDIA Corporation". Renderer: "GeForce 8600M GS/PCIe/SSE2".
06:15:12.685 [rendering.opengl.extensions]: OpenGL extensions (242):
GL_ARB_draw_instanced, GL_NV_texture_lod_clamp, GL_NV_float_buffer, GL_ARB_occlusion_query, GL_EXT_texture_env_add, GL_ARB_texture_storage, GL_ARB_texture_env_dot3, GL_ARB_sync, GL_EXTX_framebuffer_mixed_formats, GL_ARB_texture_multisample, GL_NV_texture_env_combine4, GL_ARB_point_parameters, GL_OES_depth24, GL_ARB_vertex_array_object, GL_NVX_gpu_memory_info, GL_NV_vertex_buffer_unified_memory, GL_ARB_blend_func_extended, GL_NV_explicit_multisample, GL_EXT_provoking_vertex, GL_NV_texture_shader2, GL_EXT_blend_equation_separate, GL_ARB_compressed_texture_pixel_storage, GL_NV_texture_shader3, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_EXT_multi_draw_arrays, GL_NV_fence, GL_ARB_timer_query, GL_ARB_texture_buffer_object, GL_OES_packed_depth_stencil, GL_NV_occlusion_query, GL_EXT_abgr, GL_ARB_vertex_program, GL_NV_shader_buffer_load, GL_ATI_texture_float, GL_ARB_viewport_array, GL_KTX_buffer_region, GL_ARB_shadow, GL_NV_light_max_exponent, GL_EXT_texture_cube_map, GL_EXT_texture_compression_dxt1, GL_NV_texture_multisample, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_ARB_conservative_depth, GL_ARB_get_program_binary, GL_ARB_multitexture, GL_NV_half_float, GL_NV_copy_image, GL_NV_path_rendering, GL_OES_depth32, GL_NV_register_combiners, GL_EXT_texture_compression_rgtc, GL_ARB_shader_objects, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_pixel_buffer_object, GL_NV_fragment_program2, GL_EXT_Cg_shader, GL_ARB_draw_buffers, GL_EXT_separate_shader_objects, GL_NV_texgen_reflection, GL_ARB_texture_env_crossbar, GL_ARB_fragment_shader, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_NV_copy_depth_to_color, GL_ARB_texture_compression_rgtc, GL_OES_read_format, GL_NV_vertex_program1_1, GL_ARB_seamless_cube_map, GL_WIN_swap_hint, GL_EXT_texture_shared_exponent, GL_ARB_shading_language_420pack, GL_OES_point_size_array, GL_EXT_texture_format_BGRA8888, GL_OES_compressed_paletted_texture, GL_EXT_geometry_shader4, GL_EXT_direct_state_access, GL_EXT_compiled_vertex_array, GL_NV_parameter_buffer_object2, GL_NV_vertex_array_range2, GL_ARB_shading_language_include, GL_EXT_texture_storage, GL_EXT_separate_specular_color, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_vertex_array, GL_ARB_shading_language_100, GL_OES_texture_float, GL_EXT_rescale_normal, GL_ARB_texture_float, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_ARB_texture_swizzle, GL_ARB_half_float_pixel, GL_EXT_texture_compression_s3tc, GL_EXT_draw_instanced, GL_ARB_occlusion_query2, GL_NV_transform_feedback, GL_NV_texture_compression_vtc, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, WGL_EXT_swap_control, GL_ARB_geometry_shader4, GL_NV_point_sprite, GL_ARB_framebuffer_object, GL_NV_conditional_render, GL_EXT_stencil_two_side, GL_ARB_texture_rg, GL_OES_get_program_binary, GL_NV_texture_expand_normal, GL_EXT_texture_type_2_10_10_10_REV, GL_ARB_color_buffer_float, GL_NV_framebuffer_multisample_coverage, GL_EXT_blend_color, GL_NV_packed_depth_stencil, GL_NV_geometry_shader4, GL_NV_texture_rectangle, GL_ARB_vertex_array_bgra, GL_EXT_texture_integer, GL_EXT_texture_array, GL_ARB_base_instance, GL_EXT_import_sync_object, GL_ARB_shading_language_packing, GL_ARB_fragment_program_shadow, GL_NV_gpu_program4, GL_NV_fragdepth, GL_EXT_texture_buffer_object, GL_OES_standard_derivatives, GL_NV_vertex_program2_option, GL_ARB_map_buffer_range, GL_ARB_fragment_program, GL_ARB_copy_buffer, GL_OES_point_sprite, GL_NV_blend_minmax, GL_S3_s3tc, GL_NV_depth_clamp, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_buffers2, GL_OES_texture_3D, GL_NV_fragment_program, GL_EXT_secondary_color, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_IBM_rasterpos_clip, GL_EXT_texture_env_combine, GL_ARB_vertex_shader, GL_SGIS_generate_mipmap, GL_ARB_compatibility, GL_ATI_texture_mirror_once, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_explicit_attrib_location, GL_NV_blend_square, GL_ARB_internalformat_query, GL_EXT_texture3D, GL_SUN_slice_accum, GL_NV_vertex_array_range, GL_ARB_ES2_compatibility, GL_NV_vertex_program, GL_NV_multisample_filter_hint, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB_decode, GL_ARB_texture_compression, GL_NV_vertex_program2, GL_NV_multisample_coverage, GL_ARB_texture_env_add, GL_ARB_imaging, GL_NV_vertex_program3, GL_ARB_provoking_vertex, GL_EXT_gpu_shader4, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_OES_texture_half_float_linear, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_OES_texture_half_float, GL_ARB_separate_shader_objects, GL_SGIX_shadow, GL_ARB_texture_cube_map, GL_NV_ES1_1_compatibility, GL_NV_alpha_test, GL_OES_vertex_array_object, GL_EXT_framebuffer_sRGB, GL_NV_fragment_program_option, GL_EXT_texture_compression_latc, GL_ARB_robustness, GL_ARB_point_sprite, GL_OES_depth_texture, GL_NV_depth_buffer_float, GL_ARB_depth_texture, GL_EXT_texture_object, GL_EXT_depth_bounds_test, GL_NV_fog_distance, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_SGIX_depth_texture, GL_ATI_draw_buffers, GL_ARB_framebuffer_sRGB, GL_NV_fbo_color_attachments, GL_EXT_blend_subtract, GL_NV_register_combiners2, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_NV_texture_shader, GL_EXT_draw_range_elements, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_OES_mapbuffer, GL_OES_rgb8_rgba8, GL_ARB_depth_clamp, GL_ARB_transpose_matrix, GL_NV_parameter_buffer_object, GL_ARB_vertex_buffer_object, GL_EXT_pixel_buffer_object, GL_OES_texture_npot, GL_NVX_conditional_render, GL_ARB_texture_env_combine, GL_OES_vertex_half_float, GL_ARB_shader_bit_encoding, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_shader_texture_lod, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_OES_texture_float_linear, GL_EXT_shadow_funcs, GL_EXT_texture_lod, GL_ARB_depth_buffer_float, GL_NV_pixel_data_range, GL_ARB_map_buffer_alignment, GL_EXT_stencil_wrap, GL_OES_fbo_render_mipmap, GL_EXT_point_parameters, GL_OES_element_index_uint, GL_NV_texture_barrier, GL_NV_complex_primitives
06:15:12.709 [rendering.opengl.shader.support]: Shaders are supported.
06:15:12.948 [dataCache.rebuild]: Data cache format (208) is not supported format (209), rebuilding cache.
06:15:12.949 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with always-flush-cache preference. Rebuilding from scratch.
06:15:12.954 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
    Resources
    ../AddOns
    ../AddOns/Basic-debug.oxp
    ../AddOns/cim.oxp
    ../AddOns/cim.oxp/TalkativeCompass_1.0.3.oxp
    ../AddOns/CommonSenseOTB.oxp
    ../AddOns/CommonSenseOTB.oxp/CustomShieldsv082.oxp
    ../AddOns/DHI.oxp
    ../AddOns/DHI.oxp/Deep_Horizon_Nav_Buoy.oxp
    ../AddOns/FighterHud.oxp
    ../AddOns/Griff.oxp
    ../AddOns/Griff.oxp/fixed_shader_krait(EW).oxp
    ../AddOns/Griff.oxp/griff_barrel_alt_normalmapped.oxp
    ../AddOns/Griff.oxp/griff_boa_prototype_normalmapped.oxp
    ../AddOns/Griff.oxp/griff_cobraIII_subent_missiles.oxp
    ../AddOns/Griff.oxp/griff_elite2_bug.oxp
    ../AddOns/Griff.oxp/Griff_Shipset_Replace_v1.34.oxp
    ../AddOns/Griff.oxp/Griff_Shipset_Resources_v1.2.25.oxp
    ../AddOns/Griff.oxp/griff_station_bundle_halfsize_tex.oxp
    ../AddOns/Griff.oxp/multidecal_cobraIII_player.oxp
    ../AddOns/Murphy.oxp
    ../AddOns/Murphy.oxp/Escape_Capsule_Locator_1.4.1_2012-06-05.oxp
    ../AddOns/Murphy.oxp/Police_Scanner_Upgrade_1.3.1_2011-12-18.oxp
    ../AddOns/Rese249er.oxp
    ../AddOns/Rese249er.oxp/NRE249_2.5.0.oxp
    ../AddOns/Shipbuilder.oxp
    ../AddOns/Shipbuilder.oxp/GalTech_Escort_Fighter_V0.98.oxp
    ../AddOns/spara.oxp
    ../AddOns/spara.oxp/TrophyCollector_1.5_2012-10-23.oxp
    ../AddOns/Svengali.oxp
    ../AddOns/Svengali.oxp/BGS-A1.6_r66.oxp
    ../AddOns/Svengali.oxp/BGS-Soundset_Pagroove1.3.4.oxp
    ../AddOns/Svengali.oxp/Cabal_Common_Library1.7_r110.oxp
    ../AddOns/Svengali.oxp/OXPConfig2.2.3_r44.oxp
    ../AddOns/Svengali.oxp/Snoopers2.4_r62.oxp
    ../AddOns/Tricky.oxp
    ../AddOns/Tricky.oxp/Friend_or_Foe_1.3.oxp
    ../AddOns/Tricky.oxp/jaguar_company_2.1.oxp
    ../AddOns/Tricky.oxp/tricky_muzak.oxp
    ../AddOns/Tricky.oxp/tricky_myship.oxp
06:15:13.284 [shipData.load.begin]: Loading ship data.
06:15:18.947 [script.load.world.listAll]: Loaded 33 world scripts:
    249R_populator.js.anon-script
    BGS-M 1.6
    Cabal_Common_Briefing 1.7
    Cabal_Common_Comms 1.7
    Cabal_Common_Functions 1.7
    Cabal_Common_Keyboard 1.7
    Cabal_Common_MissionHandling 1.7
    Cabal_Common_Music 1.7
    Cabal_Common_Overlay 1.7
    Cabal_Common_OXPStrength 1.7
    Cabal_Common_SpecialMarkets 1.7
    customshields 0.82
    ecl_SAR_worldscript.js 1.4.1
    escapePodLocator.js 1.4.1
    Friend or Foe 1.3
    Jaguar Company 2.1
    Jaguar Company Attackers 1.0
    oolite-cloaking-device 1.77
    oolite-constrictor-hunt 1.77
    oolite-contracts-cargo 1.77
    oolite-contracts-helpers 1.77
    oolite-contracts-parcels 1.77
    oolite-contracts-passengers 1.77
    oolite-nova 1.77
    oolite-thargoid-plans 1.77
    oolite-trumbles 1.77
    OXPConfig 2.2.3
    Police_Scanner_Upgrade 1.3.1
    snoopers 2.4
    Talkative Space Compass 1.0.3
    Test 1.0
    Tricky's Muzak 1.0
    trophy_col 1.5
06:15:30.282 [script.load.world.listAll]: Loaded 33 world scripts:
    249R_populator.js.anon-script
    BGS-M 1.6
    Cabal_Common_Briefing 1.7
    Cabal_Common_Comms 1.7
    Cabal_Common_Functions 1.7
    Cabal_Common_Keyboard 1.7
    Cabal_Common_MissionHandling 1.7
    Cabal_Common_Music 1.7
    Cabal_Common_Overlay 1.7
    Cabal_Common_OXPStrength 1.7
    Cabal_Common_SpecialMarkets 1.7
    customshields 0.82
    ecl_SAR_worldscript.js 1.4.1
    escapePodLocator.js 1.4.1
    Friend or Foe 1.3
    Jaguar Company 2.1
    Jaguar Company Attackers 1.0
    oolite-cloaking-device 1.77
    oolite-constrictor-hunt 1.77
    oolite-contracts-cargo 1.77
    oolite-contracts-helpers 1.77
    oolite-contracts-parcels 1.77
    oolite-contracts-passengers 1.77
    oolite-nova 1.77
    oolite-thargoid-plans 1.77
    oolite-trumbles 1.77
    OXPConfig 2.2.3
    Police_Scanner_Upgrade 1.3.1
    snoopers 2.4
    Talkative Space Compass 1.0.3
    Test 1.0
    Tricky's Muzak 1.0
    trophy_col 1.5
06:15:34.411 [startup.complete]: ========== Loading complete in 23.04 seconds. ==========
06:15:38.003 [debugTCP.connected]: Connected to debug console "DebugConsole" at ebspso.dnsalias.org.

<Lot's of OXP logging snipped>

06:20:54.050 [exit.context]: Exiting: Exit Game selected on options screen.
06:20:54.097 [gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2012-11-30 06:20:54 +0000.
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: dataCache.rebuild error with trunk r5552

Post by another_commander »

This is not an error. It is just a way to force a cache rebuild programmatically. We normally up the cache format version number every time there is a change in Resources, where we want to be sure that the cache will be rebuilt the next time the game is launched.
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