Millenium Bug? Star wars ships..

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Diziet Sma
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Re: Millenium Bug? Star wars ships..

Post by Diziet Sma »

Ok.. now I'm bummed.. the turrets on my Falcon seem to trying to fire through the hull.. not hitting a thing.


Image


Any turret-meisters know what might be going on?

Edit: Hmm.. I liked Wirenut's idea of starting a fresh Jameson with a Falcon-S, 100 Cr and 2 passenger-berths, so I set one up. The turrets work perfectly on it.. go figure.. :roll:

Something weird going on, but I'm not gonna bother figuring it out.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Millenium Bug? Star wars ships..

Post by Wirenut »

In my experiance thus far the turrets fire on your radar locked target or any ship that hits you. I have also learned with aft view (#2) and some fancy flying you can radar lock a missile and the turrets will take it out.

Definatly recommend the tough guys OXP also.
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Re: Millenium Bug? Star wars ships..

Post by Diziet Sma »

Wirenut.. if, like me, you're rapidly getting sick of bits of hardware being shot off of your Falcon (turrets, comms-dish, etc) and having to fork out big piles of cash on repairs (30,000-50,000 every time you get in a big fight is a bit steep :shock: ), there is a fix. Properly speaking, from what some quick research indicates, frangible sub-entities (shoot-off-able bits) aren't supposed to be on the player versions. Unfortunately, a few OXP writers didn't get the memo. :(

If you want to disable this on your own Falcon, here's what to do. Open up the shipdata.plist, and find the following section:

Code: Select all

	<key>Falcon-S-player</key>
	<dict>
		<key>aft_eject_position</key>
		<string>0.0 0.0 -5.0</string>
		<key>aft_weapon_type</key>
		<string>EQ_WEAPON_TWIN_PLASMA_CANNON</string>
		<key>cargo_type</key>
		<string>CARGO_NOT_CARGO</string>
		<key>custom_views</key>
Insert the following code just after the <dict>
<key>frangible</key>
<false/>


so that you have:

Code: Select all

	<key>Falcon-S-player</key>
	<dict>
		<key>frangible</key>
		<false/> 
		<key>aft_eject_position</key>
		<string>0.0 0.0 -5.0</string>
		<key>aft_weapon_type</key>
		<string>EQ_WEAPON_TWIN_PLASMA_CANNON</string>
		<key>cargo_type</key>
		<string>CARGO_NOT_CARGO</string>
		<key>custom_views</key>
Now save the file and shift-start Oolite, and you're good to go! (If you're missing bits when you do this, you may have to pay for repairs one time, but after that your repair bills will become a lot more reasonable. 8)

(If you want to restore the sub-entities but don't want the repair bill, look in your gamesave for the following line:

Code: Select all

    <key>subentities_status</key>
    <string>10000001</string>
(you may have ones and zeros in different locations than this)

And change it to all ones - 8 of them.

Code: Select all

    <key>subentities_status</key>
    <string>11111111</string>
That should restore everything to normal.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Millenium Bug? Star wars ships..

Post by Commander McLane »

Diziet Sma wrote:
Wirenut.. if, like me, you're rapidly getting sick of bits of hardware being shot off of your Falcon (turrets, comms-dish, etc) and having to fork out big piles of cash on repairs (30,000-50,000 every time you get in a big fight is a bit steep :shock: ), there is a fix. Properly speaking, from what some quick research indicates, frangible sub-entities (shoot-off-able bits) aren't supposed to be on the player versions. Unfortunately, a few OXP writers didn't get the memo. :(
Or it could be deliberate. You never know …

On the other hand, I would always argue that some OXP writers never got the memo that plasma turrets weren't supposed to be on player ships either … :wink:

So you could call it "balance". On the one hand it gets very easy for you to win any battle, on the other hand it may get expensive. 8)

By the way, another method of reducing your repair bill could be to increase the energy and/or recharge rate of your subentities, making it less likely for them to be destroyed.
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Re: Millenium Bug? Star wars ships..

Post by Wirenut »

Indeed thanks for the tip, i have already seen the first 30,000cr repair bill, so i may look into this.

Cmdr McLane is right the turrets do make vanilla game easy sauce, toughguysOXP leveled the playing field back out tho.
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Re: Millenium Bug? Star wars ships..

Post by Cody »

Wirenut wrote:
Cmdr McLane is right the turrets do make vanilla game easy sauce, toughguysOXP leveled the playing field back out tho.
Try adding [wiki]NPC-shields_OXP[/wiki] too - that evens things up even more!
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And any survivors, their debts I will certainly pay. There's always a way!
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Re: Millenium Bug? Star wars ships..

Post by Cody »

Wirenut wrote:
<griff needs more bandwidth, i wanna try that proto boa>
Wirenut - Griff's proto boa can be downloaded here (temporarily).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Millenium Bug? Star wars ships..

Post by Wirenut »

Thanks for the DL for the Proto Boa, and thanks for the NPC shields. :) makes even the NPC furballs off in the distance a hell of a lot cooler to fly past.

I have decided to leave the price extreame, it's the cost of running a big fancy falcon, besides im making bank in the anarchy systems running narcos, i can afford it :evil:
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Re: Millenium Bug? Star wars ships..

Post by Knotty »

If it helps
before starting on my own, I played around with the shipdata of the falcon to try and set the weapon positions to match the turret positions, and the left right views to match trying to look out of the physical cockpit
I also added a couple of lights at the end of the mandibles to match the location of the "headlights" in TESB

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<array>
<string>bweed-falcon-airlock-l 0.0 0.0 0.0 1 0 0 0 </string>
<string>bweed-falcon-airlock-r 0.0 0.0 0.0 1 0 0 0 </string>
<string>bweed-falcon-gun 0.0 0.0 0.0 1 0 0 0 </string>
<string>bweed-falcon-dish 0.0 0.0 0.0 1 0 0 0 </string>
<string>bweed-falcon-vents 0.0 0.0 0.0 1 0 0 0 </string>
<string>bweed-falcon-scoop 0.0 0.0 0.0 1 0 0 0 </string>
<string>bweed-falcon-player_turret 0.0 6.5 -9.5 0.25 0.75 0.0 0</string>
<string>bweed-falcon-player_turret 0.0 -6 -9.5 0.25 -0.75 0.0 0</string>
<string>*FLASHER* -25 0.0 -6.5 0 1 0.0 2</string>
<string>*FLASHER* 25 0.0 -6.5 0 1 0.0 2</string>
<string>*FLASHER* 5 0.0 40 57 0 0.0 2</string>
<string>*FLASHER* -5 0.0 40 57 0 0.0 2</string>
</array>
</plist>

<key>view_position_aft</key>
<string>0.0 -3.6 -30</string>
<key>view_position_forward</key>
<string>24 4.5 16</string>
<key>view_position_port</key>
<string>22 5.2 16</string>
<key>view_position_starboard</key>
<string>26 4.5 16</string>
<key>weapon_position_aft</key>
<string>0.0 -6 -0.5</string>
<key>weapon_position_forward</key>
<string>0.0 6.0 0.5</string>
<key>weapon_position_port</key>
<string>-0.5 6.0 0.0</string>
<key>weapon_position_starboard</key>
<string>0.5 6.0 0.0</string>
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Re: Millenium Bug? Star wars ships..

Post by Diziet Sma »

:?:
So far as I could tell, the left/right (and forward) views already matched the cockpit position..
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Re: Millenium Bug? Star wars ships..

Post by Knotty »

Ah, guess I broke it then... :oops:
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Re: Millenium Bug? Star wars ships..

Post by Diziet Sma »

<chuckles> maybe not.. would have to try it to know..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Millenium Bug? Star wars ships..

Post by Diziet Sma »

The results of a little recent playing around:

To begin with, I was considering moving the default aft-view, but discovered it's very close to the default aft-weapon position, which makes accurate shooting easier, so I decided to leave it as-is.

I made Knotty's "headlights" a little brighter, by changing the hue to 60.

Code: Select all

<string>*FLASHER* 5 0.0 40 60 0 0.0 2</string>
<string>*FLASHER* -5 0.0 40 60 0 0.0 2</string>
I've positioned a green flasher in the mouth of the fuel scoop.

Code: Select all

<string>*FLASHER* 0.0 -3.5 21.0 120 2 0.0 3</string>
But the most useful addition was a Scoop-Cam external view. The pilot's position is so far offset to the right of centre that scooping can be a bit hit-or-miss. I got rather tired of accidentally destroying capsules and containers. Now, with the Scoop-Cam, I just get it dead-centre in the view and nail it every time. :D

Code: Select all

<key>custom_views</key>
<array>
 <dict>
   <key>view_description</key>
   <string>Scoop-Cam</string>
   <key>view_orientation</key>
   <string>1.0 0.0 0.0 0.0</string>
   <key>view_position</key>
   <string>0.0 -3.5 20.0</string>
   <key>weapon_facing</key>
   <string>FORWARD</string>
 </dict>
Last edited by Diziet Sma on Fri Apr 25, 2014 11:35 am, edited 1 time in total.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Millenium Bug? Star wars ships..

Post by ozhank »

I was flying a vortex and it was becoming a bit easy, so have started over and recently purchased a Falcon-S. I upgraded to 1.77 and was getting hammered every time by pirates - slow fingers. Now with turrets active and a scoop camera, I have made the levels back to about even I think.

Thank you everyone for showing how to add code for turrets and the scoop camera.
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Re: Millenium Bug? Star wars ships..

Post by Diziet Sma »

My pleasure.. 8) she's a fun ship to fly, eh?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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