Discussion and information relevant to creating special missions, new ships, skins etc.
Moderators: winston , another_commander
Cody
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by Cody » Sun Nov 11, 2012 7:12 pm
Griff wrote: it's traditional for there to be loads of confusion when i pop out an oxp
<chortles>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Gimi
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by Gimi » Sun Nov 11, 2012 7:22 pm
El Viejo wrote: Er no... I think that needs a log-in! Now I'm confused.
Ok, I just checked, and according to the settings the folder should be shareable, not just the files. I'll let Griff control that though.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
Cody
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by Cody » Sun Nov 11, 2012 7:25 pm
It's cool... by hook or by crook, I've got the new bundle, and the new standalone Ico!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Commander McLane
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by Commander McLane » Sun Nov 11, 2012 7:32 pm
To be honest: I like the first version more. I even liked the orange colour.
A humble suggestion:
What I generally don't like so much about all Griff stations is the text/numbers on the texture. As other people already said, for instance the Ico conveys nicely a sense of
size . But for me the big letters (or numbers) painted on it take this sense away again. Nobody would paint a word hundreds of meters long, or a number hundreds of meters big. Thus for me the big text makes the whole station optically smaller, which is a pity. So, is there any chance for alternative textures without text or numbers or symbols?
Griff
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by Griff » Sun Nov 11, 2012 7:50 pm
yes that's a good point about the text, i'll sort out a version without it, I'm not going back to orange though
edit: done!
https://www.box.com/s/p3grax1d58b7ye9t50zk drop the maps from this download into yur Ico Textures folder overwriting the ones in there
Cody
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by Cody » Sun Nov 11, 2012 8:38 pm
How is that for fast service, eh? I'll try them myself, I think... cheers.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Commander McLane
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by Commander McLane » Sun Nov 11, 2012 9:44 pm
Another confusion: the above link is not for the fullsize bundle, but for griff_ico_normalmapped_fullsize_tex_v1.1.oxp.
Is there a link to the fullsize bundle?
Cody
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by Cody » Sun Nov 11, 2012 9:46 pm
Commander McLane wrote: Is there a link to the fullsize bundle?
Yes, on Griff's Wiki page.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Commander McLane
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by Commander McLane » Sun Nov 11, 2012 9:47 pm
El Viejo wrote: Commander McLane wrote: Is there a link to the fullsize bundle?
Yes, on Griff's Wiki page.
Ah, found it.
Gimi
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by Gimi » Sun Nov 11, 2012 9:50 pm
Commander McLane wrote:
Another confusion: the above link is not for the fullsize bundle, but for griff_ico_normalmapped_fullsize_tex_v1.1.oxp.
Is there a link to the fullsize bundle?
It's on the Deep Horizon site. There is a link to it from the
Griff Industries page or
here for the direct link.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
Commander McLane
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by Commander McLane » Sun Nov 11, 2012 10:17 pm
Griff wrote: Yay! All done!
Not wanting to disturb the party, but I think the buoys are still missing, aren't they?
Cody
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by Cody » Sun Nov 11, 2012 11:08 pm
Commander McLane wrote: Not wanting to disturb the party, but I think the buoys are still missing, aren't they?
Yep... but
Cmdr Cheyd's Nav Buoy was made with Griff's help, fits the set nicely, and looks very cool.
Actually Griff, you ought to add a link to Cheyd's nav buoy on your Wiki page, just for completeness!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Cody
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by Cody » Mon Nov 12, 2012 5:39 pm
I found this error in the log just now:
Code: Select all
17:21:52.875 [script.load.notFound]: ***** Could not find a script file named griff_spawn_biggerrock_chunk.js.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
ZygoUgo
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by ZygoUgo » Wed Nov 14, 2012 8:29 am
Sorry need to change that back for the Zygoroids upload, I made a larger version of Griffs script for my own set.
Might as well fetch an Ico whilst I'm here