Playership can't collide?

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Rese249er
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Playership can't collide?

Post by Rese249er »

Started a new Jameson to test a HUD mod, ended up with two busted lasers and no missiles against a Cobra 3 (ds). Seeing as I had little to no effort behind this ship, I decided to ram.

To my surprise, after lining my nose up with his exhaust, I just slipped right through him! Scratching my head here.
Got all turned around, lost my nav connection... Where am I now?
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Re: Playership can't collide?

Post by Cody »

No problems with ramming here - you talking 1.76.1, yes?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Playership can't collide?

Post by Rese249er »

Nope. 1.77.5472. I've never deliberately tried to ram before... Also, my Jameson's Cobra3 had a beam laser mounted on the aft for some reason... Is that normal?
Got all turned around, lost my nav connection... Where am I now?
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Re: Playership can't collide?

Post by Cody »

I think I can confirm that, but only with a new Jameson (no aft laser though) - no problem ramming with my main commander (r5472).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Playership can't collide?

Post by Thargoid »

Which OXPs do you have installed?

We've had that kind of issue before in trunk (and indeed 1.76.1) with visual effects but I thought Cim had cleared them all up (at least in trunk).

An additional question - can you dock, or do you fly through the station?
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Re: Playership can't collide?

Post by Cody »

I'm not the best of testers, but it happens in strict mode too. I can dock, yes - but I've also failed to collide with a station.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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cim
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Re: Playership can't collide?

Post by cim »

r5478 fixes a collision-testing bug. Unfortunately it's probably not the collision-testing bug you're noticing, but still, one fewer bug is one fewer bug.
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Re: Playership can't collide?

Post by fronclynne »

1.77.0.5480 (gentoo i386) & I can't collide with boulders :( This is terrible because it's how I mine without a mining laser. I do collide with the station docking tunnels plenty, though.

Also, scooping splinters is terribly difficult now (cargo containers, metal fragments, & escape capsules seem fine). I suppose I could pop over into strict mode & see if one or more of the collision/scooping is because of the Ore_processor.oxp.

Edit: Alas, in strict mode I can fly right through nav beacons & the corners of stations, though hitting the face of the station does cause "Press Space" to appear.
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Re: Playership can't collide?

Post by cim »

Found it, I think - a bug I introduced while working on something completely different. Should be fixed in r5481.
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Re: Playership can't collide?

Post by Cody »

cim wrote:
Found it, I think - a bug I introduced while working on something completely different. Should be fixed in r5481.
<eagerly anticipates plenty of collisions tomorrow morning with tonight's nightly>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Playership can't collide?

Post by Cody »

Plenty of lovely collisions so far, in both normal and strict modes (r5483). I notice that strict mode uses a round docking-tunnel effect, whereas in normal mode it's the usual rectangle - that's down to one of my OXPs, I presume? I'll have to remove Povray Planets from my trunk set-up though - shame, really.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Playership can't collide?

Post by JensAyton »

El Viejo wrote:
Plenty of lovely collisions so far, in both normal and strict modes (r5483). I notice that strict mode uses a round docking-tunnel effect, whereas in normal mode it's the usual rectangle - that's down to one of my OXPs, I presume?
How could it be? OXPs can’t affect strict mode. When the rectangular tunnel was introduced, strict mode was left unchanged.
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Re: Playership can't collide?

Post by Cody »

JensAyton wrote:
When the rectangular tunnel was introduced, strict mode was left unchanged.
Heh... the things a dumb pilot doesn't notice. Like the apparent (hud display) zero-speed in strict mode, that isn't zero-speed... I'd rather like that in normal mode.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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