Screenshots

General discussion for players of Oolite.

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Diziet Sma
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Re: Screenshots

Post by Diziet Sma »

PhantorGorth wrote:
French tartan at that too! You must be decended from those on the Isle of Ouessant on the Atlantic coast of Brittany who's tartan that is.
:lol:

Nope.. I just did a google image search for tartan, and picked a brightly coloured one that I thought wouldn't look too horrible.. :mrgreen:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Screenshots

Post by Cody »

Oh dear! Commander Jameson in deep trouble at Zaonce - with the new Griff Ico station in the background.

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I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Shipbuilder »

Serpent and Constellation Class Cruisers in convoy

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The GalTech Industries Corporation - Building ships to populate the galaxies.

Increase the variety of ships within your Ooniverse by downloading my OXPs

Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
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Re: Screenshots

Post by Diziet Sma »

Nice shot, EV.. have you upped your star-count some?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Screenshots

Post by Cody »

Diziet Sma wrote:
Nice shot, EV.. have you upped your star-count some?
Yep - star_count_multiplier = 100; - and no nebulae!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Diziet Sma
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Re: Screenshots

Post by Diziet Sma »

Thanks! Modified copy of planetinfo.plist going into my Addons/Config folder now! 8)

<wanders off to see how it looks>

Edit: It turns out Realistic Stars overrides star_count_multiplier, so I had to move its planetinfo.plist entry "sky_n_stars" = 6000; from "universal" to "interstellar space" like so.

Code: Select all

{
	"interstellar space" =
	{
		"sky_n_stars" = 6000;
	};
	universal = {
		"sky_rgb_colors" = "0.6 0.7 1.0 1.0 0.8 0.4";
		"ambient_level" = "0.1";
		"corona_flare" = "0.90";
		"corona_hues" = "0.1";
		"station_roll" = "0.1";
	};
}
And I found that 600,000 stars was a bit much, so I reduced things a little by star_count_multiplier = 75; and now it looks much more like space should appear from outside the atmosphere! 8)
Last edited by Diziet Sma on Sun Nov 04, 2012 3:43 pm, edited 2 times in total.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Screenshots

Post by Cody »

It can lead to a lot of stars in some systems. I'm also using modified star colours, Diz - sky_rgb_colors = "0.6 0.7 1.0 1.0 0.8 0.4"; - from Knotty, I think.
Tinkering with those numbers can have some cool effects too.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Diziet Sma »

I was already using Knotty's "Realistic Stars" OXP, and I had to make some changes to it as well.. see above.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Screenshots

Post by Cody »

I only used Knotty's numbers. Odd - I thought the max for "sky_n_stars" was 4800?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Diziet Sma »

El Viejo wrote:
I only used Knotty's numbers. Odd - I thought the max for "sky_n_stars" was 4800?
No idea.. I gather Knotty derived the 6000 figure from estimates of how many stars can be seen from Earth at night by the unaided eye of the average person. (From what I've seen at night in the middle of the outback, over 1000km from the nearest source of light-pollution, that estimate is way low.. :lol: )
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Screenshots

Post by Diziet Sma »

Ahhh.. recognition is always so nice.. now if only Melina had offered to thank me personally.. :twisted:


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Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Screenshots

Post by Svengali »

Diziet Sma wrote:
Ahhh.. recognition is always so nice.. now if only Melina had offered to thank me personally.. :twisted:
Aaaah - the siren sings so sweetly...
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Re: Screenshots

Post by CaptSolo »

El Viejo wrote:
Diziet Sma wrote:
Nice shot, EV.. have you upped your star-count some?
Yep - star_count_multiplier = 100; - and no nebulae!
I like nebulae. The more the merrier, and colorful too.

Regarding your Jameson approaching Griff's new Ico: Magenta laser blasts! GalCop will not even give beginning contrabandista's a break, heh?
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Re: Screenshots

Post by Cody »

I used to have the nebulae fairly intense - but I took them out completely over a year ago.
CaptSolo wrote:
Regarding your Jameson approaching Griff's new Ico: Magenta laser blasts! GalCop will not even give beginning contrabandista's a break, heh?
Yeah... ain't that the truth! I think that was five Vipers after me there - I didn't even make it to the jump (and relative safety)! I will next time!
Commander Jameson, the apprentice contrabandista, is doing pretty good for only nineteen days in space though:

Image
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by CaptSolo »

Location: Inera in chart one. Lining up with Griff's new Ico... the shaderless version. Lovely!

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