I envision that missions in EMP would be set up something along these lines:Rese249er wrote:Seems as though there should be some interaction, to me. A mission based on a Generation Ship would be highly interesting...
Nova Mission
To all trade ships : Star Quothan C in the Dicemari system is expected to go Nova at 3012-10-24 15:55:00, an opportunity exists to take passengers out of this system.
To Thargoid vessels: Star Quothan C in the Dicemari system is expected to go Nova at 3012-10-24 15:55:00, an opportunity exists to blockade the Alderson Points and prevent ships from fleeing the system.
This means that multiple players will be converging on the same system, setting them up for a nice multiplayer battle to rescue the system inhabitants.
If it was a superNova I could replace the star with a Neutron Star, Quark Star or Black Hole after the event, which would maintain the tramlines into the system.
The selected system would need to be near the outer rim of the star chart so that the Thargoid players can easily get there without being harassed.
I could also put large bounties on the players who shoot up the new players to the game, it could be automatic so that the game becomes self policing.
Things must have been really bad on Earth for them to produce that many Generation Ships.Generation Ships: Before the development of the WS Thru-Space drive, in all its various forms, interstellar travel occurred in large, self-sustaining environment ships - Generation Ships - most of which have now been logged and their progress monitored. There are more than seventy thousand of these immense vessels ploughing their way through the galaxy, some of them into their 30th generation. The penalty for interference with such a vessel is marooning.
Must have been the pollution caused by the production of those Generation Ships that did it.
I was planning to have different generation ships in the game rather than just the one model, but only a few.
With the ships being in-system (there is no witch-space in EMP), the possiblity of marooning is zero.