Constant Crashes

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mandoman
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Constant Crashes

Post by mandoman »

System Info:

Ubuntu 10.10 (Maverick)
2.9 GBs
Dual Core Pentium T4500 @ 2.30 GHz/processor
Oolite 1.76

I know I've had issues with this board, and I have been trying to approach this problem systematically. For example, once I got Ubuntu 10.10 reloaded, and set up very much as I had it before I crashed the machine, I began building my AddOns folder one oxp at a time, starting at the letter A. Those are ship, and mission oxps, as I've never had any issues with equipment oxps. The game has frozen up for no apparent reason the last several times in a row.

The last time it crashed, I was nearly at a stand still in space, in the process of blowing up a Pirate Cove. I was using my railgun, which I have used many times before without a problem, and the game just froze. That has happened the same way, in slightly different circumstances, the last four times I have tried to play. The only thing Latest.log says is something about an error concerning scarred alloy. Here is that log:

Code: Select all

22:00:50.770 [log.header]: Opening log for Oolite version 1.76 (x86-64 test release) under Linux at 2012-05-25 22:00:49 -0500.
2 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

22:00:50.958 [display.mode.list.native]: X11 native resolution detected: 1366 x 768
22:00:51.049 [joystick.init]: Number of joysticks detected: 0
22:00:52.595 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
22:00:52.601 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
    ~/GNUstep/Applications/Oolite/oolite.app/Resources
    AddOns
    ~/.Oolite/AddOns
    AddOns/Basic-debug.oxp
    ~/.Oolite/AddOns/Aquatics 2.28.oxp
    ~/.Oolite/AddOns/Armoury 1.10.oxp
    ~/.Oolite/AddOns/FuelCollectorV0.07.oxp
    ~/.Oolite/AddOns/ThunderjetV1.0.oxp
    ~/.Oolite/AddOns/Target Autolock Plus 1.12.oxp
    ~/.Oolite/AddOns/Marauder_redux.oxp
    ~/.Oolite/AddOns/RomulanBOPv1.2.oxp
    ~/.Oolite/AddOns/BytorV1.0.oxp
    ~/.Oolite/AddOns/ettBeaconLauncher 1.02.oxp
    ~/.Oolite/AddOns/AAACrooks.oxp
    ~/.Oolite/AddOns/NovaBat_Redux.oxp
    ~/.Oolite/AddOns/Neolite_Core_Resources_A_1.1.oxp
    ~/.Oolite/AddOns/ExtraFuelTanksV1 .4.1.oxp
    ~/.Oolite/AddOns/BigBlimpyV2.1.oxp
    ~/.Oolite/AddOns/Genesis v1.0.oxp
    ~/.Oolite/AddOns/BountyScannerv2.0.oxp
    ~/.Oolite/AddOns/Q-Chargerv1.2.oxp
    ~/.Oolite/AddOns/aegidian-special.oxp
    ~/.Oolite/AddOns/MandoNovaBat.oxp
    ~/.Oolite/AddOns/Military Fuel Injectors 1.00.oxp
    ~/.Oolite/AddOns/Venturav1.3.oxp
    ~/.Oolite/AddOns/Flight Log 1.03.oxp
    ~/.Oolite/AddOns/Neolite_Core_Resources_B_1.1.oxp
    ~/.Oolite/AddOns/GreenHornetV2.1.oxp
    ~/.Oolite/AddOns/uhu.oxp
    ~/.Oolite/AddOns/Missile Analyser 1.2.oxp
    ~/.Oolite/AddOns/Police_Scanner_Upgrade_1.3.1_2011-12-18.oxp
    ~/.Oolite/AddOns/SunBatMkIIv1.3.oxp
    ~/.Oolite/AddOns/TalkativeCompass_1.0.3.oxp
    ~/.Oolite/AddOns/SmallBlimpyV2.2.oxp
    ~/.Oolite/AddOns/RazorV1.1.oxp
    ~/.Oolite/AddOns/SunSkipperV1.0.oxp
    ~/.Oolite/AddOns/Killit.oxp
    ~/.Oolite/AddOns/Status_Quo_Q-bomb.oxp
    ~/.Oolite/AddOns/IronHide 2.00.oxp
    ~/.Oolite/AddOns/Retro Rockets 1.00.oxp
    ~/.Oolite/AddOns/adcks_eagles_v1.1.oxp
    ~/.Oolite/AddOns/MegaladonV1.0.oxp
    ~/.Oolite/AddOns/Tracker 1.01.oxp
    ~/.Oolite/AddOns/SaveAnywhere3.2.oxp
    ~/.Oolite/AddOns/Accipiter.oxp
    ~/.Oolite/AddOns/railgun.oxp
    ~/.Oolite/AddOns/Debug.oxp
    ~/.Oolite/AddOns/display_reputation.oxp
    ~/.Oolite/AddOns/AnkalagonV1.oxp
    ~/.Oolite/AddOns/Misjump Analyser 1.1.oxp
    ~/.Oolite/AddOns/CombinedSounds.oxp
    ~/.Oolite/AddOns/Missiles and Bombs v2.5.oxp
    ~/.Oolite/AddOns/Snapper.oxp
    ~/.Oolite/AddOns/NumericHUDv3.oxp
    ~/.Oolite/AddOns/Feramborini1.1.oxp
    ~/.Oolite/AddOns/Rock_Hermit_Locator1.3.3.oxp
    ~/.Oolite/AddOns/BountyStatus 1.00.oxp
    ~/.Oolite/AddOns/Energy Equipment 1.11.oxp
    ~/.Oolite/AddOns/OXPConfig2.0.9.oxp
    ~/.Oolite/AddOns/FireAntV2.1.oxp
    ~/.Oolite/AddOns/Escape_Capsule_Locator_1.4_2011-12-18.oxp
    ~/.Oolite/AddOns/MandoBat.oxp
    ~/.Oolite/AddOns/BattleBargeV2.1.oxp
    ~/.Oolite/AddOns/ElberethV1.0.oxp
    ~/.Oolite/AddOns/Cabal_Common_Library1.5.1.oxp
    ~/.Oolite/AddOns/SunBat-redux.oxp
    ~/.Oolite/AddOns/GalDrivePod v1.3.oxp
    ~/.Oolite/AddOns/Pirate_coves 1.3.3.oxp
    ~/.Oolite/AddOns/Naval Grid 1.00.oxp
    ~/.Oolite/AddOns/Firebirdv1.2.oxp
    ~/.Oolite/AddOns/Neolite_Core_Replace_1.1.oxp
    ~/.Oolite/AddOns/RepairBots 2.05.oxp
    ~/.Oolite/AddOns/RandomDockingMusic1.01.oxp
    ~/.Oolite/AddOns/wormhole_restoration.oxp
    ~/.Oolite/AddOns/YellowJacketV1.1.oxp
    ~/.Oolite/AddOns/StarMoth.oxp
22:00:52.601 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1 Mesa 7.9-devel"). Vendor: "Tungsten Graphics, Inc". Renderer: "Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20100330 DEVELOPMENT ".
22:00:52.602 [rendering.opengl.extensions]: OpenGL extensions (123):
GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_EXT_pixel_buffer_object, GL_ARB_half_float_vertex, GL_IBM_multimode_draw_arrays, GL_EXT_texture3D, GL_EXT_compiled_vertex_array, GL_NV_vertex_program1_1, GL_EXT_separate_specular_color, GL_ARB_framebuffer_object, GL_EXT_shadow_funcs, GL_EXT_texture_cube_map, GL_EXT_rescale_normal, GL_ARB_transpose_matrix, GL_EXT_stencil_two_side, GL_ARB_texture_border_clamp, GL_ARB_multisample, GL_ARB_half_float_pixel, GL_ATI_separate_stencil, GL_ARB_texture_non_power_of_two, GL_INGR_blend_func_separate, GL_EXT_bgra, GL_ARB_sync, GL_EXT_texture_env_dot3, GL_NV_light_max_exponent, GL_APPLE_packed_pixels, GL_EXT_provoking_vertex, GL_SUN_multi_draw_arrays, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_ARB_map_buffer_range, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_IBM_rasterpos_clip, GL_EXT_texture_object, GL_ARB_vertex_program, GL_ATI_texture_env_combine3, GL_NV_texture_env_combine4, GL_ARB_fragment_coord_conventions, GL_EXT_stencil_wrap, GL_EXT_texture_swizzle, GL_MESA_pack_invert, GL_EXT_framebuffer_blit, GL_ARB_vertex_array_bgra, GL_NV_packed_depth_stencil, GL_ARB_texture_compression, GL_EXT_blend_color, GL_ARB_vertex_array_object, GL_EXT_blend_minmax, GL_APPLE_vertex_array_object, GL_ARB_texture_swizzle, GL_EXT_subtexture, GL_MESA_texture_signed_rgba, GL_ARB_point_sprite, GL_ARB_depth_clamp, GL_NV_depth_clamp, GL_EXT_vertex_array, GL_EXT_abgr, GL_NV_blend_square, GL_ARB_vertex_buffer_object, GL_ATI_envmap_bumpmap, GL_EXT_framebuffer_multisample, GL_NV_texture_rectangle, GL_EXT_texture, GL_ARB_multitexture, GL_EXT_vertex_array_bgra, GL_ARB_seamless_cube_map, GL_ARB_copy_buffer, GL_ARB_draw_elements_base_vertex, GL_APPLE_object_purgeable, GL_ARB_shadow, GL_EXT_blend_subtract, GL_MESA_window_pos, GL_ARB_fragment_program_shadow, GL_ARB_window_pos, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_lod_bias, GL_ARB_texture_env_crossbar, GL_ARB_point_parameters, GL_EXT_texture_edge_clamp, GL_EXT_copy_texture, GL_MESA_ycbcr_texture, GL_EXT_texture_sRGB, GL_ARB_texture_env_combine, GL_ARB_fragment_program, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_range_elements, GL_EXT_blend_logic_op, GL_ARB_pixel_buffer_object, GL_EXT_packed_depth_stencil, GL_ARB_texture_rectangle, GL_EXT_fog_coord, GL_SGIS_texture_lod, GL_3DFX_texture_compression_FXT1, GL_EXT_gpu_program_parameters, GL_APPLE_client_storage, GL_ARB_fragment_shader, GL_OES_EGL_image, GL_EXT_polygon_offset, GL_SGIS_texture_border_clamp, GL_ARB_shading_language_100, GL_EXT_secondary_color, GL_EXT_point_parameters, GL_NV_vertex_program, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_ATI_blend_equation_separate, GL_EXT_texture_rectangle, GL_EXT_draw_buffers2, GL_OES_read_format, GL_EXT_blend_func_separate, GL_ARB_texture_cube_map, GL_EXT_cull_vertex, GL_ARB_occlusion_query, GL_EXT_packed_pixels, GL_EXT_framebuffer_object, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_dot3, GL_ARB_provoking_vertex, GL_EXT_blend_equation_separate, GL_EXT_texture_env_add, GL_SGIS_texture_edge_clamp, GL_EXT_texture_env_combine
22:00:53.354 [rendering.opengl.shader.support]: Shaders are supported.
22:00:53.354 [speech.synthesis]: Spoken messages are off.
22:00:53.764 [shipData.load.begin]: Loading ship data.
  22:00:54.537 [shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: scarred-alloy
22:00:57.306 [script.javascript.init]: JavaScript reset successful.
22:00:57.918 [script.load.world.listAll]: Loaded 50 world scripts:
    ams_system 2.02
    aquatics_equipment 1.1
    aquatics_populator 2.28
    armoury_machineScript.js 1.00
    armoury_trackerWorldScript.js 1.00
    Bounty Scanner 2.0 2.00
    Bounty Status Display 1.00
    Cabal_Common_Briefing 1.5.1
    Cabal_Common_Comms 1.5.1
    Cabal_Common_Functions 1.5.1
    Cabal_Common_Keyboard 1.5.1
    Cabal_Common_MissionHandling 1.5.1
    Cabal_Common_Music 1.5.1
    Cabal_Common_OXPStrength 1.5.1
    Cabal_Common_SpecialMarkets 1.5.1
    CT_Script 2.0
    display-reputation-contract 1.1
    display-reputation-passenger 1.1
    ecl_SAR_worldscript.js 1.4
    Emergency Energy Unit 2.1
    escapePodLocator.js 1.4
    extra_tanks_script.js 1.4.1
    FlightLog 1.02
    Fuel Collector 0.07
    GalDrivePod_main_script 1.0
    IronHide Armour Script 2.00
    killit 1.4
    mil_injectors.js 1.00
    misjump_analyser 1.1
    missile_analyser 1.2
    Missiles & Bombs 1.0
    numerichudv3 3
    oolite-cloaking-device 1.76
    oolite-constrictor-hunt 1.76
    oolite-nova 1.76
    oolite-thargoid-plans 1.76
    oolite-trumbles 1.76
    OXPConfig 2.0.9
    Pirate_Coves 1.3.3
    Police_Scanner_Upgrade 1.3.1
    Q-Charger 1.2
    railgun 1.3
    Random Docking Music 1.01
    Repair system 2.04
    rockHermit_Locator 1.3.3
    Save Anywhere OXP 3.2 3.2
    Talkative Space Compass 1.0.3
    targetAutolock 1.11
    tracker_worldScript.js 1.00
    wormhole-restoration 1.1
22:01:01.327 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'NSPOSIXErrorDomain 111' (outStream status: 7, inStream status: 7)."
22:01:01.328 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'unknown error.' (outStream status: 0, inStream status: 0)."
22:01:01.328 [debugTCP.connect.failed]: Failed to connect to debug console at address 127.0.0.1:8563.
22:01:01.328 [Flightlog]: Kills Store set to player score
22:01:01.328 [escapePodLocator.js]: Range in normal space modifier: default. Range in interstellar space modifier: default.
22:01:01.363 [Save Anywhere OXP 3.2]: initialising Save Anywhere OXP 3.2
22:01:02.353 [loading.complete]: ========== Loading complete. ==========
22:03:06.325 [script.javascript.init]: JavaScript reset successful.
22:03:06.368 [script.load.world.listAll]: Loaded 50 world scripts:
    ams_system 2.02
    aquatics_equipment 1.1
    aquatics_populator 2.28
    armoury_machineScript.js 1.00
    armoury_trackerWorldScript.js 1.00
    Bounty Scanner 2.0 2.00
    Bounty Status Display 1.00
    Cabal_Common_Briefing 1.5.1
    Cabal_Common_Comms 1.5.1
    Cabal_Common_Functions 1.5.1
    Cabal_Common_Keyboard 1.5.1
    Cabal_Common_MissionHandling 1.5.1
    Cabal_Common_Music 1.5.1
    Cabal_Common_OXPStrength 1.5.1
    Cabal_Common_SpecialMarkets 1.5.1
    CT_Script 2.0
    display-reputation-contract 1.1
    display-reputation-passenger 1.1
    ecl_SAR_worldscript.js 1.4
    Emergency Energy Unit 2.1
    escapePodLocator.js 1.4
    extra_tanks_script.js 1.4.1
    FlightLog 1.02
    Fuel Collector 0.07
    GalDrivePod_main_script 1.0
    IronHide Armour Script 2.00
    killit 1.4
    mil_injectors.js 1.00
    misjump_analyser 1.1
    missile_analyser 1.2
    Missiles & Bombs 1.0
    numerichudv3 3
    oolite-cloaking-device 1.76
    oolite-constrictor-hunt 1.76
    oolite-nova 1.76
    oolite-thargoid-plans 1.76
    oolite-trumbles 1.76
    OXPConfig 2.0.9
    Pirate_Coves 1.3.3
    Police_Scanner_Upgrade 1.3.1
    Q-Charger 1.2
    railgun 1.3
    Random Docking Music 1.01
    Repair system 2.04
    rockHermit_Locator 1.3.3
    Save Anywhere OXP 3.2 3.2
    Talkative Space Compass 1.0.3
    targetAutolock 1.11
    tracker_worldScript.js 1.00
    wormhole-restoration 1.1
22:03:09.014 [escapePodLocator.js]: Range in normal space modifier: default. Range in interstellar space modifier: default.
22:03:09.018 [Save Anywhere OXP 3.2]: initialising Save Anywhere OXP 3.2
As you can see, I don't really have very many oxps installed, and the ones that are there never gave my machine problems in the past. I don't mean to be a complainer, but this can't be normal. I'm at the point where if I don't figure out what is causing these freezes, and crashes, I'm just going to have to give up the game. I would REALLY HATE to do that, as I have loved playing Oolite from day one. I can't figure out the problem, so if anyone is willing to help me, I would appreciate it. Thanks.
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Smivs
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Re: Constant Crashes

Post by Smivs »

I have no idea why your game is freezing, and the scarred alloy thing is a bit of a mystery, but probably not relevant.
Do you have any idea what your frame-rate is when this happens? You can see this by pressing shift-f while playing, and it will also tell you how many entities exist at the time.
It might just give us a few more clues.
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mandoman
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Re: Constant Crashes

Post by mandoman »

Hi Smivs, here is what you were asking for, I think.

Image

Are there too many entities, or something?
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Re: Constant Crashes

Post by Smivs »

No, that looks OK. 35fps ain't great but the game should run happily at that rate and the entity count is actually quite low...the maximum is over 2000 (2047 to be precice), so that won't be the problem either.
I don't know what else to suggest other than the usual 'remove all the OXPs and put them back one by one' approach. It could just be some weird reaction between a couple of OXPs, or maybe one that had a 'hidden' problem. I do remember when I was re-skinning the stations for the latest 'Accessories' I got lots of freezes and crashes due to a mis-named texture, and this didn't show in the log at the time.
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Re: Constant Crashes

Post by maik »

Hi mandoman,

Do you use other programs but Oolite? Other 3D games? Do you ever have crashes when not playing Oolite?

Linux should be logging information about crashes. I'm not sure where they are in Ubuntu, but take a look inside the /var/log or /usr/var/log directories to find system log files. There is a lot of gibberish in them, but you might find information that gives you a clue about what it is that makes Oolite crash.
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Re: Constant Crashes

Post by mandoman »

Hi guys, I did as you recommended, Maik, and you were right, it was a lot of gibberish, LOL!!! :lol:
You could probably read it fine, but I looked all through the last three days of use, and if there is a reference to the crashes, I didn't recognize them. I started to see why so many of you use the term "f00". :P

Smivs, I don't understand any of this. Right now I only have a few ship oxps, other than my own, installed. I don't use shaders, so I think my ships are rather simple for the game AI. I don't even have any of those few left I tried writing AIs, and scripts for, LOL!! The really strange thing (at least to me) is how I can go one whole session with no crashs, freezes, or any other noticeable gliches, and then the next few in a row the game freezes up. Last night I had a blast playing Oolite. I flew two of my test ships for a while, and then took my NovaBat out for it's run between Rexebee, and Usaqua three trips over and back. No crashes. I just don't get it. I did remove the oxp Ace-Ships Cruizers V0.9.1, as I had added it in just before I tried playing on May 25th, and the game crashed. Latest.log showed two, or three shader errors, and since it was the last oxp I installed, and I had never seen those errors before I put it in, I dumped it. I hate to do that. Ship oxps are the most fun, to me, as they really throw in a diversity of ships to my Ooniverse.

The only ships in my game now are the ones I made, the Core ships, and AAACrooks, Accipiter, adck_EaglesV1.1, aegidian special, and atti1Transports. One of those is producing the "scarred alloy" error, but I have yet to find which one. Other than that, the Latest.log doesn't show any problems, even thought the system freezes up.

Smivs, you said the frame rate wasn't great, but not bad either. Is there a way to increase that, or is it just a embedded machine function?

Thanks for the help, guys. :)
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Re: Constant Crashes

Post by Svengali »

Code: Select all

AddOns/Basic-debug.oxp
~/.Oolite/AddOns/Debug.oxp
You need only the Basic-debug.oxp.

Code: Select all

~/.Oolite/AddOns/AAACrooks.oxp
Remove it. It never worked properly and might cause trouble.

You can also remove Cabal_Common_Library and OXPConfig. None of the other OXPs is using them. And remember that there was a problem with timers in v1.76 (maybe this is the reason for the crashes on your machine). Update to v1.76.1 .-)
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Re: Constant Crashes

Post by mandoman »

Interesting. I thought the Cabal_Common_Library was like the Bible in this game, but that has obviously changed. I did all you recommended, and thank you for your help. :)
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Re: Constant Crashes

Post by Svengali »

Svengali wrote:
You can also remove Cabal_Common_Library and OXPConfig.
mandoman wrote:
Interesting. I thought the Cabal_Common_Library was like the Bible in this game, but that has obviously changed.
Nothing changed, although I wouldn't think of it as the Bible .-)

CCL adds a set of additional options (like a onscreen keyboard for user input, ship2ship communication or a collection of useful methods) to be used by other OXPs. So you can think of it as a expansion of Oolites own set. Currently CCL is used in BGS, Factions, FamousPlanets, Hyperradio, OXPConfig, Snoopers and Vector. So any OXP which uses one of them or communicates with them needs CCL as well (sometimes only to have the full functionality, e.g. UPS-Courier uses Snoopers at a specific point if it's available).

But your posted logfile does not contain any of these OXPs. It won't kill your system to leave them in, but they are just burning resources if they don't get used .-)
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Re: Constant Crashes

Post by Lone_Wolf »

22:00:52.601 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1 Mesa 7.9-devel"). Vendor: "Tungsten Graphics, Inc". Renderer: "Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20100330 DEVELOPMENT ".

Code: Select all

News
May 18, 2012

Mesa 8.0.3 is released. This is a bug fix release.
March 21, 2012

Mesa 8.0.2 is released. This is a bug fix release.
February 16, 2012

Mesa 8.0.1 is released. This is a bug fix release. See the release notes for more information about the release.
February 9, 2012

Mesa 8.0 is released. This is the first version of Mesa to support OpenGL 3.0 and GLSL 1.30 (with the i965 driver). See the release notes for more information about the release.
November 27, 2011

Mesa 7.11.2 is released. This is a bug fix release. This release was made primarily to fix build problems with 7.11.1 on Mandriva and to fix problems related to glCopyTexImage to luminance-alpha textures. The later was believed to have been fixed in 7.11.1 but was not.
November 17, 2011

Mesa 7.11.1 is released. This is a bug fix release.
July 31, 2011

Mesa 7.11 (final) is released. This is a new development release.
June 13, 2011

Mesa 7.10.3 is released. This is a bug fix release.
April 6, 2011

Mesa 7.10.2 is released. This is a bug fix release.
March 2, 2011

Mesa 7.9.2 and Mesa 7.10.1 are released. These are stable releases containing bug fixes since the 7.9.1 and 7.10 releases.
October 4, 2010

Mesa 7.9 (final) is released. This is a new development release. 
Mesa 7.9 is rather old, look into ppa's for the latest version.
OS : Arch Linux 64-bit - rolling release

OXPs : My user page

Retired, reachable at [email protected]
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Re: Constant Crashes

Post by CommRLock78 »

Lone_Wolf wrote:
Mesa 7.9 is rather old, look into ppa's for the latest version.
Particularly http://ppa.launchpad.net/xorg-edgers/ppa/ubuntu
"I'll laser the mark all while munching a fistful of popcorn." - Markgräf von Ededleen, Marquess, Brutal Great One, Assassins' Guild Exterminator
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Greyth
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Re: Constant Crashes

Post by Greyth »

I've had various problems running Oolite on Ubuntu (which is a shame as all else seems to work relatively well) - but yesterday I loaded 'Bodhi Linux' which is an offspring of Ubuntu and the machine is behaving surprisingly well despite the rather expensive looking desktop embellishments - it is compatible with Ubuntu in terms of available software so I read :shock:
Oolite 1.76
Debian 6 : Ubuntu 12.04
NVidia 6200 : Radeon/AMD thang
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mandoman
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Re: Constant Crashes

Post by mandoman »

Greyth wrote:
I've had various problems running Oolite on Ubuntu (which is a shame as all else seems to work relatively well) - but yesterday I loaded 'Bodhi Linux' which is an offspring of Ubuntu and the machine is behaving surprisingly well despite the rather expensive looking desktop embellishments - it is compatible with Ubuntu in terms of available software so I read :shock:
I'm using Fuduntu now, and Oolite works perfectly. Ubuntu was giving me problems as well, and Unity totally turned me of to it. Fuduntu is based on Fedora, but has become so mush it's own distro now that commands used in Fedora don't work with Fuduntu. I said it is based on Fedora, but it LOOKS and ACTS like the old Ubuntu, before Unity. Anyway, no problems with crashes now. :wink:
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