Ship with 2 forward lasers?
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Ship with 2 forward lasers?
I'm just wondering what ship attacked me earlier, it had two front lasers. I didn't get a good look at it as I was running for my life. Anyone know what ship it might be, I'm using the below OXPs that add some ships.
Wolfwoods variants
Neolite compainion and wolfies
PAG old ships
Wolfwoods variants
Neolite compainion and wolfies
PAG old ships
- Tricky
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Re: Ship with 2 forward lasers?
Sounds like a Wolf. BTW, you don't need Wolfwoods variants because Neolite Wolfies replaces it.S-P wrote:I'm just wondering what ship attacked me earlier, it had two front lasers. I didn't get a good look at it as I was running for my life. Anyone know what ship it might be, I'm using the below OXPs that add some ships.
Wolfwoods variants
Neolite compainion and wolfies
PAG old ships
- Gimbal Locke
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Re: Ship with 2 forward lasers?
Maybe a Cat?
Re: Ship with 2 forward lasers?
Thanks Tricky, I probably added neolite and forgot to remove the old one. Going to have to get me one of those Wolfs.Tricky wrote:Sounds like a Wolf. BTW, you don't need Wolfwoods variants because Neolite Wolfies replaces it.S-P wrote:I'm just wondering what ship attacked me earlier, it had two front lasers. I didn't get a good look at it as I was running for my life. Anyone know what ship it might be, I'm using the below OXPs that add some ships.
Wolfwoods variants
Neolite compainion and wolfies
PAG old ships
It may have been one of these, I'm not sure now..Gimbal Locke wrote:Maybe a Cat?
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Re: Ship with 2 forward lasers?
Add Isis Interstellar's [wiki]Werewolf[/wiki] if you want another double front laser ship with the wolf theme.
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Re: Ship with 2 forward lasers?
There's always the Iguana, too ... but note that a player never gets two lasers on the same facing. If you get a Wolf II, or an Iguana, or a Cat, you'll just have the one laser. A Wolf II is still a mean ship, though: and just that little bit meaner still is the rare Wolf II SE.S-P wrote:Thanks Tricky, I probably added neolite and forgot to remove the old one. Going to have to get me one of those Wolfs.
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Re: Ship with 2 forward lasers?
What about a Griff Krait ?
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Re: Ship with 2 forward lasers?
Tricky wrote:Add Isis Interstellar's [wiki]Werewolf[/wiki] if you want another double front laser ship with the wolf theme.
Those ships look dangerous.
So the player can't have the double laser mounts. Is it in the coding somewhere, that prevents the player having them?Disembodied wrote:S-P wrote:Thanks Tricky, I probably added neolite and forgot to remove the old one. Going to have to get me one of those Wolfs.
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Re: Ship with 2 forward lasers?
I imagine (although it should be stressed that, as regards code, "imagine" is all I can do - there could be tiny electronic mice doing the work here) that there isn't any code preventing the player having two laser mounts. It's more likely that no code exists to allow the player to have two laser mounts.S-P wrote:So the player can't have the double laser mounts. Is it in the coding somewhere, that prevents the player having them?
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Re: Ship with 2 forward lasers?
It isnt so much that 2 lasers are explicitly prevented, but that the code assumes (and in some places enforces) that there are only 4 possible slots: front rear left and right.
Each mount point can only take one weapon, and the weapon must be one of the supported ones ie there is no "double laser" you could add.
Someone had a nice idea of fitting the rear laser so that it appears to be firing from the front. In principle I guess it wouldnt be too hard to have the 4 mountings more flexible in location but Im not convinced that is a good idea (and I am certainly not about to start making those types of changes).
Each mount point can only take one weapon, and the weapon must be one of the supported ones ie there is no "double laser" you could add.
Someone had a nice idea of fitting the rear laser so that it appears to be firing from the front. In principle I guess it wouldnt be too hard to have the 4 mountings more flexible in location but Im not convinced that is a good idea (and I am certainly not about to start making those types of changes).
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Re: Ship with 2 forward lasers?
I think that's how the Green Gecko does it... in fact, I'm sure that's how.Cmdr James wrote:Someone had a nice idea of fitting the rear laser so that it appears to be firing from the front.
The two laser beams come from that double-barrelled fore laser quite nicely!
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And any survivors, their debts I will certainly pay. There's always a way!
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Re: Ship with 2 forward lasers?
Digressing from the multiple lasers theme for a moment: if you just want additional combinations of laser performance parameters how many places in the code do you need to add them? Last year Cdr. Jettison posted this snippet from PlayerEntity.m where there are definitions like:-Cmdr James wrote:...Each mount point can only take one weapon, and the weapon must be one of the supported ones...
Code: Select all
case WEAPON_PULSE_LASER :
weapon_energy_use = 0.8f;
weapon_shot_temperature = 7.0f;
weapon_reload_time = 0.5f;
break;
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Re: Ship with 2 forward lasers?
Five.
Obviously if a developer felt it would be a good idea to add more weapon types, that would be a good time to put the various weapon parameters in the equipment definition instead of hard-coding them.
Obviously if a developer felt it would be a good idea to add more weapon types, that would be a good time to put the various weapon parameters in the equipment definition instead of hard-coding them.
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Re: Ship with 2 forward lasers?
The boffin tells me I'm wrong about that... hey-ho! <chortles merrily>El Viejo wrote:I think that's how the Green Gecko does it... in fact, I'm sure that's how
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Ship with 2 forward lasers?
Which is a year old today; happy birthday, Green Gecko! In that year, has anyone queried whether this is an error?El Viejo wrote:...the Green Gecko...
Code: Select all
this.shipWillExitWitchspace = function()
{
this.shipWillExitWitchspace = function()
{
if (Math.random() > 0.98) // Below statement will be executed only if a random number (range 0.0-1.0) higher than 0.98 is returned, i.e. 2% of the time
{
system.addShips(this.role1, this.count1, player.ship.position, 10000);
}
}
};