I've been playing Oolite for a quite some time and with all the oxps it's an amazing game. It's been well over 10 years since I've been this addicted to a game. Don't know if it's a good thing, though. Thank you all.
One thing I like a lot is that you can tweak the oxp:s to your liking.
Talkative space compass gives you the name of the object when you browse objects in advanced space compass. Here is a little tweak to give you the distance too. Add the following code to the end of the script.js just before the last }.
I've been playing Oolite for a quite some time and with all the oxps it's an amazing game. It's been well over 10 years since I've been this addicted to a game. Don't know if it's a good thing, though. Thank you all.
One thing I like a lot is that you can tweak the oxp:s to your liking.
Talkative space compass gives you the name of the object when you browse objects in advanced space compass. Here is a little tweak to give you the distance too. Add the following code to the end of the script.js just before the last }.
//distance to object
if (mode != "COMPASS_MODE_BASIC") {
dist = (player.ship.position.distanceTo(whom) - whom.collisionRadius)/1000;
player.consoleMessage(dist.toFixed(3)+" km");
}
Good job spara!
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
I've been playing Oolite for a quite some time and with all the oxps it's an amazing game. It's been well over 10 years since I've been this addicted to a game. Don't know if it's a good thing, though. Thank you all.
One thing I like a lot is that you can tweak the oxp:s to your liking.
Talkative space compass gives you the name of the object when you browse objects in advanced space compass. Here is a little tweak to give you the distance too. Add the following code to the end of the script.js just before the last }.
Tested this tweak today, can report it works well. One thought, putting distances in kilometers might make Oolite distances feel a little small. Maybe Astronomical Units or ParSecs might be better.
Edit: not ParSecs as they are about 3.26 light-years each! If the km value could be multiplied by 0.01 or even 0.001 then the AU figure might be better.
JazHaz
Gimi wrote:
drew wrote:
£4,500 though! <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge.
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
Tested this tweak today, can report it works well. One thought, putting distances in kilometers might make Oolite distances feel a little small. Maybe Astronomical Units or ParSecs might be better.
Edit: not ParSecs as they are about 3.26 light-years each! If the km value could be multiplied by 0.01 or even 0.001 then the AU figure might be better.
Mmm... 25.6 kilometer = 0.000000171 astronomical unit whereas 1 astronomical unit = 149,597,870.691 kilometer. Maybe we could define an Oolite AU being the distance between Lave and it's star* (without Farsun or Sensible Sun OXP).
Pick a unit with sufficiently large numbers, i.e. where far away things are several hundred units off at least, and call them "klicks", as per Starship Troopers, or something. It's US military slang for "kilometre", apparently, but by the 32nd century it could mean anything.