Planets still look weird in newest trunk

For test results, bug reports, announcements of new builds etc.

Moderators: winston, another_commander, Getafix

Post Reply
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Planets still look weird in newest trunk

Post by Zireael »

I think I reported the issue with planets being a) very dark b) very pink or c) having a pink halo a few months back. It's still there in rev 5123.

Anyone knows some planet OXPs (not Povray, I can't download 500 MBs) I could use?
User avatar
Fatleaf
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 1988
Joined: Tue Jun 08, 2010 5:11 am
Location: In analysis mode on Phaelon
Contact:

Re: Planets still look weird in newest trunk

Post by Fatleaf »

Zireael wrote:
I think I reported the issue with planets being a) very dark b) very pink or c) having a pink halo a few months back. It's still there in rev 5123.

Anyone knows some planet OXPs (not Povray, I can't download 500 MBs) I could use?
System Redux is a good one for planets at 15.5MB it's a good 'buy'.
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

Re: Planets still look weird in newest trunk

Post by Lestradae »

In the most recent trunk (rev 5158), I am getting the procedure-generated planet textures of Oolite instead of my System Redux ones.

Don't know if that's a known issue but report it to be sure.

Huh, that's my 3000th posting :shock:
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Planets still look weird in newest trunk

Post by Cody »

System Redux is working fine here (r5158) - the planets do look slightly different, mostly due to the very sharply-defined terminator, but that's trunk atm.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Fatleaf
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 1988
Joined: Tue Jun 08, 2010 5:11 am
Location: In analysis mode on Phaelon
Contact:

Re: Planets still look weird in newest trunk

Post by Fatleaf »

El Viejo wrote:
System Redux is working fine here (r5158) - the planets do look slightly different, mostly due to the very sharply-defined terminator, but that's trunk atm.
System Redux was working fine for me with trunk but I went back to 1.76.1 as the terminator was too sharp for now, couldn't get used to it.

Lestradae, that still only makes you Deadly! :wink:
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Planets still look weird in newest trunk

Post by Cody »

Fatleaf wrote:
... I went back to 1.76.1 as the terminator was too sharp for now, couldn't get used to it.
Yep, me too - I use 1.76.1 for gameplay!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: Planets still look weird in newest trunk

Post by Gimi »

El Viejo wrote:
Fatleaf wrote:
... I went back to 1.76.1 as the terminator was too sharp for now, couldn't get used to it.
Yep, me too - I use 1.76.1 for gameplay!
So am I now. To many errors and stability issues with trunk right now. But that is to be expected, so I'm not complaining and will continue to build and test trunk.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Planets still look weird in newest trunk

Post by Cody »

Gimi wrote:
... many errors and stability issues with trunk right now. But that is to be expected
<nods>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Post Reply