
Also, I renamed the STE to "ID and Track Targetting Module (ITTM)" and upped the price to 1000cr in equipment.plist.
Moderators: winston, another_commander
Oh I agree, Elite lacks a number of technologies that are available in our time. But that doesn't mean to me that it's reasonable to introduce them to the Oolite universe.winston wrote:M- multi targeting is a 20th century technology, so it's reasonable to assume it'd exist in Elite's time.
...
Any fighter plane made since the 1970s has this sort of technology. It's pretty old hat.
My decision is rarely final I tend to want to think about these things over and over until I find something that satisfies me, and while I think ANTS is neat - the hands-off part of it just doesn't feel right to me. And, like laser-coolers, I don't think that making it more expensive will make me feel any better about it.winston wrote:Of course, you're the boss so your decision is final - but if you still object to it being a standard part of the game, would it be OK to have it enabled by an OXP instead? (This requires the code changes to support, but the entry in the equipment plist will be left out, and a simple OXP would add this equipment entry)
Galactic Scientist Monthly wrote:Highlighting of non-powered objects (such as space debris) on space vessels could be justified as a way to reduce accidents due to collision with undetected flotsam.
Debris is a hazard to navigation, and pains should be taken to ensure that space is <ahem> kept clean.
The 'Keep Your Galaxy Tidy' campaign of the 3110s was a constructive effort to ensure that needless casualties of orbitspace collisions would be kept to a minimum. It was started by the widow and daughter of Commander Daffydd Prose, who died when his Adder collided with a charred and blackened cargo container filled with core radioactives (very dense). It punctured the hull and depressurised the ship, killing Prose.
Since then, the awareness of the dangers of space debris has slowly risen, and it is this philosophy that led in part to the greater number of 'scavengers' in the spacelanes. Some are truly scavengers, but some ships, on closer observation, can be seen to be sporting the 'green planet' symbol of the campaign, showing them as doing their bit to safeguard the spacelanes.
As a result of the campaign, GASEC designers designed and tested a scanner modification designed to show items in space of greater than 0.2 tonnes constant mass that did not show an active energy signature. Early designs were unsuccessful, since some debris did hold an energy signature from solar activity or recent ship wake exposure, and GASEC put the project on hold. Recently, however, Williams Aerospace has been given the contract to again look at this technology and research possible solutions to the problem.
It is quite different to laser coolers though - it doesn't really alter the difficulty in game play or balance in my playtesting experience (and the game looks *so much better* with a lower level of ambient light which necessitates this mod if you're ever going to scoop so much as one cargo container). We already have a precident set for having things which were not part of the original game - such as the target memory and indeed the Scanner Targeting Enhancement in the first place, ECM hardened missiles, Q bombs and fuel injectors. The witch fuel injectors have a particularly large impact on the game that original Elite didn't have (although I think it is a highly beneficial impact because it adds a great deal to the tactics of the game). Even things like the corridor are a significant departure from the way original Elite did it.aegidian wrote:My decision is rarely final I tend to want to think about these things over and over until I find something that satisfies me, and while I think ANTS is neat - the hands-off part of it just doesn't feel right to me. And, like laser-coolers, I don't think that making it more expensive will make me feel any better about it.
There was counter-ECM device in original Elite, iirc?winston wrote:aegidian wrote:We already have a precident set for having things which were not part of the original game - such as the target memory and indeed the Scanner Targeting Enhancement in the first place, ECM hardened missiles, Q bombs and fuel injectors.
Definitely the best approach.winston wrote:Maybe the issue should be revisited some time in the future if I can't convince you now
Code: Select all
<array>
<string>*FLASHER* 4.85 0 0 0 5 0.0 1.5</string>
<string>*FLASHER* -4.85 0 0 0 5 0.33 1.5</string>
<string>*FLASHER* 0 3.25 0 0 5 0.66 1.5</string>
<string>*FLASHER* 0 -2.65 0 0 5 1.0 1.5</string>
</array>