And that would be a bad thing?Disembodied wrote:Are there any restrictions at the moment? Because a nova event at either #7, Bien, or #11, Teceteis, could cut off a whole corner of the map.
Expounding on this, probably best if you do rename all systems you intend to incinerate in a mission OXP, incinerate them as the mission progresses, then rename them back to their traditional names and un-incinerate them when the player makes a galactic jump after completing the mission. That way a player who goes all the way around the eight* is spared any uncomfortable "Am I going senile, I'm sure I remember Whateveria being destroyed?" moments.Wildeblood wrote:Nothing is true. Everything is permissible. So long as you use the correct techniques. By co-incidence I was asking about "novating" (novafying? novizing?) systems myself just a fortnight ago:-Pleb wrote:They will 'cease to exist' after the player has visited them, and yes this list will ensure that the planets chosen for 'demolition' are not ones currently being used by other OXPs.Smivs wrote:That depends on the circumstances really...for example if their destruction precedes the players' visit to them and this is going to be enshrined in planetinfo.plist then 'Yes'. Obviously I'd suggest you refer to the list (when it exists) to make sure you're not destroying planets other people have used
https://bb.oolite.space/viewtopic.php?f= ... &start=690
This is reversible. So it's perfectly okay to destroy systems during a mission (to prevent the player backtracking, presumably), provided that when the mission is completely concluded you clean up after yourself.
* Or invents an anti-clockwise gal-drive.