Autosave when in.
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- Agis Silverfish
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Autosave when in.
Hi.
The autosave saves your game when you leave the Station. Wouldn't it be better if it saved as soon as you get there?
There are many things that can go wrong at a Station and it would be useful to have a close save file. 'Oh dear, I bought Narcotics instead of Computers. There goes my Clean status.' or 'Oh, boy, this ship looked sexier in the shop.' If you Autosave-when-out this situations aren't reversible.
The autosave saves your game when you leave the Station. Wouldn't it be better if it saved as soon as you get there?
There are many things that can go wrong at a Station and it would be useful to have a close save file. 'Oh dear, I bought Narcotics instead of Computers. There goes my Clean status.' or 'Oh, boy, this ship looked sexier in the shop.' If you Autosave-when-out this situations aren't reversible.
- Smivs
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Re: Autosave when in.
Autosave? Oh, yes! I'd never even noticed it existed - Ha I'll just leave it switched off I think.
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- Cody
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Re: Autosave when in.
I've never used it - no need for it!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Autosave when in.
I agree with Agis, even though I don't use it often.
Re: Autosave when in.
Although I never use this, I agree. The most logical time to save would be upon entry before any mission scripts etc. are triggered. Would allow you to see them again maybe. (Not sure if this is doable.)Agis Silverfish wrote:Hi.
The autosave saves your game when you leave the Station. Wouldn't it be better if it saved as soon as you get there?
There are many things that can go wrong at a Station and it would be useful to have a close save file. 'Oh dear, I bought Narcotics instead of Computers. There goes my Clean status.' or 'Oh, boy, this ship looked sexier in the shop.' If you Autosave-when-out this situations aren't reversible.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
- Cody
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Re: Autosave when in.
I'm not too sure about that, Gimi. I have a feeling (nothing concrete) that it may not be suitable (or wise) for some missions.Gimi wrote:The most logical time to save would be upon entry before any mission scripts etc. are triggered.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Autosave when in.
I can imagine a lot of technical issues why this might be problematic, but I can't see this interrupting the flow of the missions in any way.El Viejo wrote:I'm not too sure about that, Gimi. I have a feeling (nothing concrete) that it may not be suitable (or wise) for some missions.Gimi wrote:The most logical time to save would be upon entry before any mission scripts etc. are triggered.
I think we need technicians in here who can see the consequences.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
- Cody
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Re: Autosave when in.
Agreed! My thinking is that as it is now, you at least have the option to turn Autosave off (or on) before launching (for whatever reasons).Gimi wrote:I think we need technicians in here who can see the consequences.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Autosave when in.
Excellent point. It would need to be accessible from the in-flight while paused F2 menu.El Viejo wrote:Agreed! My thinking is that as it is now, you at least have the option to turn Autosave off (or on) before launching (for whatever reasons).Gimi wrote:I think we need technicians in here who can see the consequences.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
- Cody
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Re: Autosave when in.
Which it is, I believe! But I still think it's preferable as is!Gimi wrote:It would need to be accessible from the in-flight while paused F2 menu.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Autosave when in.
As I said, never use it, so I'm not sure where or in which settings menu it's available. But saving on docking has it's merits. That would be my choice if I used it.El Viejo wrote:Which it is, I believe! But I still think it's preferable as is!Gimi wrote:It would need to be accessible from the in-flight while paused F2 menu.
I have a rather strict routine when I play.
Dock, buy fuel, replenish weapons and conduct repairs if necessary, save with new name, then the rest before I leave.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
- Cody
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Re: Autosave when in.
As do I: dock, sell (if appropriate), fuel/repairs/ordnance, select next destination, quick-save, buy... then launch!Gimi wrote:I have a rather strict routine when I play. Dock, buy fuel, replenish weapons and conduct repairs if necessary, save with new name, then the rest before I leave.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Eric Walch
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Re: Autosave when in.
I can imagine a lot of situations were you dock at a station and than realise it was the wrong station. (returned to a mission start before accomplishing it, arrived with the cloak damaged, —or any other equipment— etc.)Gimi wrote:But saving on docking has it's merits. That would be my choice if I used it.
Bad luck if an auto-save stores that situation on docking and you lost your chance to revert to a previous game.
Last edited by Eric Walch on Sun May 27, 2012 8:06 pm, edited 1 time in total.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Re: Autosave when in.
Two thoughts -
- Maybe just make it an option as to whether it saves on dock or launch, in the F2 screen?
- Have it save to a special separate "autosave.oolite-save" file rather than the players currently loaded save file?
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- Eric Walch
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Re: Autosave when in.
It appears you never used it as it already saves to a special file: "commandersname (autosave).oolite-save".Thargoid wrote:Two thoughts -
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- Have it save to a special separate "autosave.oolite-save" file rather than the players currently loaded save file?
You can also in addition do a manual quicksave on docking. That would be a separate file to fall back on.
So one thought left.
UPS-Courier & DeepSpacePirates & others at the box and some older versions