More experimental missile behaviour
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- Cody
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Re: More experimental missile behaviour
If the player jumps out of a firefight, should a locked-on hardhead be able to follow the player through their wormhole? Is that possible?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: More experimental missile behaviour
The player spends hours or even days in witchspace ... what will happen to the missile in that time?El Viejo wrote:If the player jumps out of a firefight, should a locked-on hardhead be able to follow the player through their wormhole? Is that possible?
I think that if a missile does enter witchspace by accident, that should be the end of it - just lost in witchspace never to be seen again.
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- Cody
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Re: More experimental missile behaviour
Very good point (although some would say that no time passes in the tube)! It'd be quite entertaining though!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: More experimental missile behaviour
A missile that passes through a wormhole loses target and then self-destructs after it comes out the other side of the wormhole.
- Cody
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Re: More experimental missile behaviour
Does it... hmm.Switeck wrote:A missile that passes through a wormhole loses target and then self-destructs after it comes out the other side of the wormhole.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!