I don't know... I made it up on the spur of the moment!Smivs wrote:I like the sound of Metalic Titanium...er, what colour is that?
(I need some flight time badly).
Moderators: winston, another_commander
I don't know... I made it up on the spur of the moment!Smivs wrote:I like the sound of Metalic Titanium...er, what colour is that?
Thank you. Yep, that titanium is very close. If you look at things made of titanium, and especially cars that claim to have a titanium paint-job, there also seems to be a littlebit of brown in there. Almost a dusty/dull version of the grey/blue you referred to.Smivs wrote:I like the sound of Metalic Titanium...er, what colour is that? The titanium I've actually seen is a rather dark grey with a hint of blue. Something like #6C7B8B(hex) /108 123 139(rgb)?
I have a high-res version of the HIMSN crest somewhere (500x500px if I remember correctly). I'll track it down and let you have it.
It's McLane's fault... he's the thread's author!Gimi wrote:(Can't believe this thread has exploded to 11 pages already.)
Yep, that's what I imagine. Look at this page and you will find a whole set of colours. We can go with all those giving some choice, but keeping #8B8386 dominant.Smivs wrote:How about #8B8386 / 139 131 134 ?
Not yet please. I can't make this, and even though there are quite a few people involved, I think we should wait until we get closer to production.Smivs wrote:It's certainly caught the imagination, hasn't it? Should we ask that it is moved to Expansion Pack and titled as a WIP?
I'm not sure that I understand the distinction you're trying to make with the word 'clean'. My commander is clean all the time. He is clean when he attacks other traders, he is clean when he attacks navy ships, he is clean after he killed them, he is clean when he scoops their cargo, he is clean when he delivers this cargo to a station, and he stays clean when he sells his loot. Nowhere in the whole process is there any risk of not staying clean, because none of these actions are able to affect a commander's legal rating and bounty in any way (provided the police don't watch the initial attack).Gimi wrote:I did say unattractive for Clean traders.Commander McLane wrote:Both firearms and narcotics are very profitable. (If you're in a system where narcotics sell for over 100Cr narcotics are the most profitable commodity.) So these ships would be very attractive for pirates.Gimi wrote:The Military Anaconda supply ship however, will have it's full cargo space, and will have to rely on a small escort for protection. If destroyed, it should drop ONLY food, arms and medical supplies (narcotics). So not a very profitable ship to attack for a clean trader.
Perhaps attacking them would have to carry a big bounty, which would make them unattractive for someone who wants to stay clean. But selling loot never carries a bounty, so that would not make them unattractive.
Attacking or killing a military ship (unlike attacking the police) does not make the attacker an offender or fugitive by default. So this would have to be taken care of by script.
This is absolutely possible. Setting a variable that makes all naval ships attack the player on sight when he has attacked any of them before is easily doable. It would be part of the standard naval ship script, which the ships will need anyway.Gimi wrote:I have been thinking about giving the Navy a very, very long memory concerning any hostile action against them. If the player chooses to attack a Navy ship, the Navy basically never forgets. You will have to ditch your ship to fix it. Not sure if that is possible though.
Sort of... And he's the one not really interested in the development of all this (oh, the irony!).El Viejo wrote:It's McLane's fault... he's the thread's author!Gimi wrote:(Can't believe this thread has exploded to 11 pages already.)
Agreed... leave it as is, for the moment.Gimi wrote:Not yet please. I can't make this, and even though there are quite a few people involved, I think we should wait until we get closer to production.
See, there's the dull and dusty, grey and brown again ... what's wrong with bright and shiny? I think people want to be able to see a fleet in the distance, and say, "Hurrah! It's Her Imperial Majesty's Space Navy riding to the rescue!" and wave their hats in the air: not peer at some smudges and say "Um ... are those asteroids?" "Are what asteroids? I can't see anything ...".Gimi wrote:Thank you. Yep, that titanium is very close. If you look at things made of titanium, and especially cars that claim to have a titanium paint-job, there also seems to be a littlebit of brown in there. Almost a dusty/dull version of the grey/blue you referred to.
I meant clean. (I consider the fact that you can dock with slaves, narcotics and arms without receiving a bounty on your head a bug.)Commander McLane wrote:I'm not sure that I understand the distinction you're trying to make with the word 'clean'. My commander is clean all the time. He is clean when he attacks other traders, he is clean when he attacks navy ships, he is clean after he killed them, he is clean when he scoops their cargo, he is clean when he delivers this cargo to a station, and he stays clean when he sells his loot. Nowhere in the whole process is there any risk of not staying clean, because none of these actions are able to affect a commander's legal rating and bounty in any way (provided the police don't watch the initial attack).
Or do you mean 'law abiding'? Then I'd say that somebody who abides the law even if nobody is watching wouldn't attack another ship anyway, regardless of attractiveness and potential profitability.
We disagree on this. Making it metallic shiny, yes. Red, blue, heavy contrast colours, nope, not for me. Hopefully the markings will make up for some of the dullness.Disembodied wrote:These would be better than dead liver:
http://www.color-hex.com/color/2dbfcb
http://www.color-hex.com/color/e70511
I was hoping this would turn into something more to your liking McLane, so I would value your input very much. I have scaled things down considerably compared to where I started (which was a way smaller presence than GN in the first place). Ships larger than your standard ship-set are now down to 20 in total (16 behemoths and 4 smaller spec ops assault ships). As for stations, I'm not sure yet, but probably no more than 2-4 in each galaxy + 2 or 3 in interstellar space.Commander McLane wrote:Sort of... And he's the one not really interested in the development of all this (oh, the irony!).
But blame me anyway. I think I've been blamed for worse things.