Does
"galactic_hyperspace_behaviour" = "BEHAVIOUR_STANDARD";
avoid one's nova system, or could one gal-jump into it?Moderators: winston, another_commander
"galactic_hyperspace_behaviour" = "BEHAVIOUR_STANDARD";
avoid one's nova system, or could one gal-jump into it?There doesn't appear to be any check (on any galjump behaviour mode) that the destination system is intact, no. BEHAVIOUR_STANDARD at least probably should avoid them, since that's the "safe" mode.El Viejo wrote:I just gal-jumped into G4 (for the fifth time), and found myself one short jump away from my nova system.
Does"galactic_hyperspace_behaviour" = "BEHAVIOUR_STANDARD";
avoid one's nova system, or could one gal-jump into it?
True, and most of the time when galactic jumping the player will also have a full fuel tank, so escaping is going to be fairly easy. (And systems don't tend to go nova when the player isn't looking, so they can always make the jump from somewhere else)another_commander wrote:I don't think that behaviour standard should avoid them. As it is, there is an added element of excitement: a wtf-moment entering a nova-bombed system following a galactic jump, which requires an immediate reaction by the player (see: jump the heck out of here!! Go go go !!)
FTFY. To prevent the message ever appearing, one habitually told it to do a save whenever one docked; there was no need to turn the cassette player on.another_commander wrote:I thought it was OK even back in the Spectrum Elite days, when the dreaded "Ship boarded by pirates! - Game Over - Ha ha!" message appearedevery once in a blue moonif you docked too many times without saving the game.
I agree. The very occasional unavoidable death serves to maintain the Wild West / frontiers-of-space atmosphere.another_commander wrote:You can never be fully safe in the Ooniverse. But maybe that's just me.
Games aren't life: they're supposed to be fun. Games where the player can fly into a death-trap (e.g. a pirate-infested station) because they weren't paying attention and missed the visual clues are fine. Games where the player can fly into a death-trap from which there is a chance to escape via some sort of awesome mad skillz are fine. Games which at random intervals slap the player with a "ha ha, you're dead" are not fine. That sort of random tough-titty death is pretty much a basic definition of bad games design.SandJ wrote:Flying into a death-trap will happen sometimes. Life ain't fair.
I fully agree on this one.another_commander wrote:I don't think that behaviour standard should avoid them. As it is, there is an added element of excitement: a wtf-moment entering a nova-bombed system following a galactic jump, which requires an immediate reaction by the player (see: jump the heck out of here!! Go go go !!)
No, there are others. I think there is an oxp in the pipeline with some twisted minds:another_commander wrote:.....even back in the Spectrum Elite days, when the dreaded "Ship boarded by pirates! - Game Over - Ha ha!" message appeared every once in a blue moon. You can never be fully safe in the Ooniverse. But maybe that's just me.
Code: Select all
this.playerWillSaveGame = function ()
{
this.deathTrapCounter = 0;
}
this.shipWillDockWithStation = function ()
{
if (this.deathTrapCounter++ > 25)
{
//do: "Ship boarded by pirates! - Game Over - Ha ha!"
this.deathTrapCounter = 0;
}
}
I agree with you in this instance – I was really referring more to the old Spectrum pirate-boarding wheeze. I think it should be clear to the player what has happened, even if they die, though, because otherwise it'll seem like a bug ... I've never done it myself but I assume there is something to tell the player that they've just jumped into a nova'd system?another_commander wrote:I think in this case it is actually very good game design making it possible for players to arrive via Gal Jump inside nova systems, as it awards the careful ones. Of course, OXPs can alter this balance, but then again OXPs have already done that before so there is nothing new here.
It happened me once or twice when jumping in from a neighboring system. At first you don't notice, until the sirens start. I never died of it and always noticed the temperature rise in time to jump out again.Disembodied wrote:... I've never done it myself but I assume there is something to tell the player that they've just jumped into a nova'd system?
There was already one of the board denizens (can't remember who) asking for an emulation of that spectrum behaviour, so I wrote a small script and sent it to him. I never released it to the public, though.Eric Walch wrote:I fully agree on this one.another_commander wrote:I don't think that behaviour standard should avoid them. As it is, there is an added element of excitement: a wtf-moment entering a nova-bombed system following a galactic jump, which requires an immediate reaction by the player (see: jump the heck out of here!! Go go go !!)
No, there are others. I think there is an oxp in the pipeline with some twisted minds:another_commander wrote:.....even back in the Spectrum Elite days, when the dreaded "Ship boarded by pirates! - Game Over - Ha ha!" message appeared every once in a blue moon. You can never be fully safe in the Ooniverse. But maybe that's just me.Name will be "getRich.oxp". That will players convince to add this one. The readMe were it is written that the oxp is a joke won't be read, but thats their own fault.Code: Select all
this.playerWillSaveGame = function () { this.deathTrapCounter = 0; } this.shipWillDockWithStation = function () { if (this.deathTrapCounter++ > 25) { //do: "Ship boarded by pirates! - Game Over - Ha ha!" this.deathTrapCounter = 0; } }
Wow, I keep forgetting about that! Hmm, perhaps it's time for an Elite.oxp which restores the energy bomb and has the player boarded by pirates every so often . . . .another_commander wrote:Given the supposed rarity of nova systems, I would consider it an acceptable risk having the player arriving there. I do think that it is OK if Oolite remains with one or two very rare death traps and I thought it was OK even back in the Spectrum Elite days, when the dreaded "Ship boarded by pirates! - Game Over - Ha ha!" message appeared every once in a blue moon. You can never be fully safe in the Ooniverse. But maybe that's just me.