[WIP] Beatniks shipset

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Captain Beatnik
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[WIP] Beatniks shipset

Post by Captain Beatnik »

Hi,

I have started to work on a new shipset. I did not come very far by now, but at least the cobra is already flying with new textures. I also added a em-map and two flashers as navigation lights.

I´m trying to keep the "look and feel" of the original shipset, just adding a few more details and a em-map for some light effects. My second goal is to give every player-flyable ship a individual HUD and individual crosshairs that show up automatically when a new player-ship is bought.

Here is a pic of the cobra3, the cobra3 HUD and the cobra3 crosshairs:

Image

If you want to give the cobra a try, you can download the WIP-.oxp here: http://www.box.com/s/b956ff42496a8e8c7ddb

If you find any bugs, please report them. Also constructive suggestions are always welcome.

Best regards

C.B.
I love deadlines. I like the whooshing sound they make as they fly by. (Douglas Adams, 1952 - 2001)
You have to try the impossible to achieve the possible. (Emil Sinclair, 1877 - 1962)
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Re: [WIP] Beatniks shipset

Post by pagroove »

Hey thats a nice chipset in the making. I like the idea of a unique hud per ship. Certainly gonna try it. But not today as I'm going to sleep.
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Re: [WIP] Beatniks shipset

Post by maik »

I like your use of lights, looking forward to seeing more ships! Adding individual HUDs and cross-hairs will give them more flair as well, good idea doing that. What would be really great is to have individual engine sounds in addition to that. I know it is possible but haven't come across a full shipset that actually makes use of it.
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Re: [WIP] Beatniks shipset

Post by Captain Beatnik »

maik wrote:
What would be really great is to have individual engine sounds in addition to that.
That´s a good improvement suggestion, maik. I think I have read somewhere that the BGS.oxp offers a function to give every playership different sounds. I´m going to check that out.
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Re: [WIP] Beatniks shipset

Post by pagroove »

Fan of your work so looking forward to the set. But Yes as an co-author of BGS I can say that one of the goals was to implement a way to use different engine sounds for different ships. Although at the same time I have to admit that I'm not an expert on how to implement it.
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Re: [WIP] Beatniks shipset

Post by maik »

added to the WIP section of the [wiki]OXP List[/wiki]
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