ASUS G1 running Win 7 64bit prefessional.
Result = CTD with Wild Ships installed. In this case, even if I disable
The multiple "WildShips" errors I saw on my other computer before I upgraded my graphics drivers are back as well, but that is to be expected I suppose, as this laptop uses a much older version of the nVidia drivers.
Again Oolite works fine without WildShips installed.
Code: Select all
22:35:46.842 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x107e83d0>{"wildShips_nyoka.dat", 118 vertices, 231 faces, radius: 40.2619 m normals: per-face}
22:35:46.843 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x107e8948>{"wildShips_nyoka.dat", 118 vertices, 231 faces, radius: 40.2619 m normals: per-face}
22:35:46.843 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x10813898>{"wildShips_chatu.dat", 118 vertices, 231 faces, radius: 80.5237 m normals: per-face}
22:35:47.598 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x107e83d0>{"wildShips_nyoka.dat", 118 vertices, 231 faces, radius: 40.2619 m normals: per-face}
22:35:47.599 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x107e8948>{"wildShips_nyoka.dat", 118 vertices, 231 faces, radius: 40.2619 m normals: per-face}
22:35:47.599 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x10813898>{"wildShips_chatu.dat", 118 vertices, 231 faces, radius: 80.5237 m normals: per-face}
22:35:47.630 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x107e83d0>{"wildShips_nyoka.dat", 118 vertices, 231 faces, radius: 40.2619 m normals: per-face}
22:35:47.630 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x107e8948>{"wildShips_nyoka.dat", 118 vertices, 231 faces, radius: 40.2619 m normals: per-face}
22:35:47.630 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x10813898>{"wildShips_chatu.dat", 118 vertices, 231 faces, radius: 80.5237 m normals: per-face}
22:35:47.676 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x107e83d0>{"wildShips_nyoka.dat", 118 vertices, 231 faces, radius: 40.2619 m normals: per-face}
22:35:47.676 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x107e8948>{"wildShips_nyoka.dat", 118 vertices, 231 faces, radius: 40.2619 m normals: per-face}
22:35:47.676 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x10813898>{"wildShips_chatu.dat", 118 vertices, 231 faces, radius: 80.5237 m normals: per-face}
22:35:47.709 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x107e83d0>{"wildShips_nyoka.dat", 118 vertices, 231 faces, radius: 40.2619 m normals: per-face}
22:35:47.710 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x107e8948>{"wildShips_nyoka.dat", 118 vertices, 231 faces, radius: 40.2619 m normals: per-face}
22:35:47.710 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x10813898>{"wildShips_chatu.dat", 118 vertices, 231 faces, radius: 80.5237 m normals: per-face}
22:35:47.743 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x107e83d0>{"wildShips_nyoka.dat", 118 vertices, 231 faces, radius: 40.2619 m normals: per-face}
22:35:47.744 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x107e8948>{"wildShips_nyoka.dat", 118 vertices, 231 faces, radius: 40.2619 m normals: per-face}
22:35:47.744 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x10813898>{"wildShips_chatu.dat", 118 vertices, 231 faces, radius: 80.5237 m normals: per-face}
22:35:47.777 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x107e83d0>{"wildShips_nyoka.dat", 118 vertices, 231 faces, radius: 40.2619 m normals: per-face}
22:35:47.777 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x107e8948>{"wildShips_nyoka.dat", 118 vertices, 231 faces, radius: 40.2619 m normals: per-face}
22:35:47.777 [rendering.opengl.error]: OpenGL error: "invalid operation" (0x502), context: OOMesh after drawing <OOMesh 0x10813898>{"wildShips_chatu.dat", 118 vertices, 231 faces, radius: 80.5237 m normals: per-face}