weapon_position_port
and weapon_position_starboard
.Is that a hint on a planned feature, or an oddity? I was thinking that it might raise false expectations with ship designers.
Moderators: winston, another_commander, Getafix
weapon_position_port
and weapon_position_starboard
.No, those lines were already in version 1.65. They were just never removed.Commander McLane wrote:Is that a hint on a planned feature, or an oddity? I was thinking that it might raise false expectations with ship designers.
Was there? I don’t think there was.Commander McLane wrote:IIRC there was a time when NPC and player versions were like_shipped.
How is it “clean” to not useCommander McLane wrote:But currently everything is cleanly split. So why leave these relics in?
like_ship
? What is the benefit? (This is not an idle nitpick.)I misremembered. What I actually meant was that back in Oolite 1.65 the NPC shipdata contained some more keys that were valid only for player ships (which back then lead to possible confusion about what these keys do; OXP'ers who studied the in-built plists could (and probably did in some cases) come to the conclusion that NPCs could sport side weapons; or that the view positions would have some effect):Ahruman wrote:Was there? I don’t think there was.Commander McLane wrote:IIRC there was a time when NPC and player versions were like_shipped.
Code: Select all
max_missiles
view_position_aft
view_position_forward
view_position_port
view_position_starboard
weapon_position_port
weapon_position_starboard
max_missiles
does have a meaning now. The view_position_foo
keys really do nothing for NPCs, and have been removed at some point. The weapon_position_port
and weapon_position_starboard
also—for all I know—really do nothing for NPCs (except there would be—unbeknownst to me—a plan to implement side weapons for NPCs in the future). So all I was asking is why they are still there and haven't been removed, just as the view_position_foo
keys have been removed.