Cool, thanks Gimi... I'll do the same for Coyote.Gimi wrote:The book loaded and displayed perfectly on my IPod.
Kaxgar
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- Cody
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Re: Kaxgar
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Kaxgar
Finally got round to start reading it.
Can't ... put... it... down... AAAAARGH!
I really like it.
Can't ... put... it... down... AAAAARGH!
I really like it.
- Cody
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Re: Kaxgar
Indeed! Your post caused me to re-read a section of Kaxgar for the first time since its release... and I found some bloody typos!Rxke wrote:AAAAARGH!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Kaxgar
To be honest, I did too, but I thought I probably had an old copy/version, since Idownloaded it ages ago, so I didn't make notes, thinking other people caught them long before today...
Somewhere to the end there was one it's/its swap, that's all I remember.
Somewhere to the end there was one it's/its swap, that's all I remember.
- Cody
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Re: Kaxgar
Yep... there are several of those!Rxke wrote:Somewhere to the end there was one it's/its swap
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
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Re: Kaxgar
Commander McLane wrote: ↑Sun Sep 12, 2010 4:03 pmA good story. I thoroughly liked it.
Now if only we could script all that stuff...
Disembodied wrote: ↑Mon Sep 13, 2010 8:50 amI've only read the first chapter so far but it's going well!
Ganelon wrote: ↑Mon Sep 13, 2010 9:45 pm...but the story itself is the important part, and it was excellent! Characters were established soon after they were introduced, good use of descriptive language, plot seemed to be thought out well. I would have to say that the end felt a bit rushed, like you were trying to keep it down to a certain word length or maybe decided you'd already taken enough time with the build-up and it was time to push it forwards to the conclusion, perhaps.
Don't want to talk about the storyline itself too much, since it'd be a shame to give spoilers that might detract from enjoyment fun of others reading it. But it had some nice twists, and the way you've fleshed out items (like beverages) mentioned in the game adds to the fun of your stories.
In any case, it was a good story and I enjoyed reading it. From the quality, I would guess that you have written quite a bit before. Both of the stories I have read by you felt a bit too "polished" for them to likely be the work of a beginner writer.
ClymAngus wrote: ↑Tue Sep 14, 2010 5:36 pmAn excellent piece of work (map zones creeping into the lingo (very cool)) one thing I would say is it might have been possible to squeeze some more out of the battle for Kaxgar. As it might have been useful for you creating a series of cliff hangers as you sweep between the 2 desperate situations.
But that's a style thing and quite frankly the story as it stands doesn't need it. A fine tale.
lfnfan wrote: ↑Mon Nov 22, 2010 10:04 amreally enjoyed this. Top notch.
As well as the plot and style, the thing i appreciate most is how you weave the story so closely into the warp and weft of the planets regions and galaxies. Increases my 'wonderment' factor for when i'm zipping around the eight - what tales lie just off the scanner.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?