Missing (non-functional?) energy bank
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ArkanoiD
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Missing (non-functional?) energy bank
Got a used Cobra mkIII and.. there are only 3 energy units available! Is there a way to repair the 4th?
- Cmdr. Luke
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ArkanoiD
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Hmm, can't remember how many of them did i have on my first Cobra in the beginning of the game, but there is a new one for sale and it has 4 energy banks, and wiki says MkIII has 4 energy banks as well.Cmdr. Luke wrote:The Cobra Mark 3 HUD only displays 3 energy banks, even if you have installed the extra energy unit or Navel energy unit. However if you do have either of them installed, the extra energy will be divided over the existing energy banks, making them drain slower than usual.
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ArkanoiD
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BTW exactly how much does NEU affect shield recharge rate? I've noticed my ship became very hard to destroy, but almost similarry easy to damage after i installed NEUaegidian wrote:No, no, no. This is a common misunderstanding.
The Extra energy unit (and the Naval energy unit) do not add to your energy total (reflected in the number of energy banks), instead they improve the rate at which these recharge.
- JensAyton
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The rusty “used” versions of ships are inferior to the “new” (or well-maintained) ones.
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- Evil Juice
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it's not quite like that, but (assuming you're talking about a rusty from the mPak) some of those ships could be starting with a max energy value at a slightly lower number than a spanking new ship, although nothing as drastic as 'one less energy bar', as these bars are interpretations of the actual max_energy number.ArkanoiD wrote:..and cannot be "repaired"?
rusty ships can never be fixed back up to factory fresh levels, but to their own starting maximums, yes..
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ArkanoiD
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Almost all rusty Cobras have 3 bars instead of 4.Murgh wrote:it's not quite like that, but (assuming you're talking about a rusty from the mPak) some of those ships could be starting with a max energy value at a slightly lower number than a spanking new ship, although nothing as drastic as 'one less energy bar', as these bars are interpretations of the actual max_energy number.ArkanoiD wrote:..and cannot be "repaired"?
rusty ships can never be fixed back up to factory fresh levels, but to their own starting maximums, yes..
thasswhatI'msayin..
a fresh Cobra3 has a max_energy of 256, which is interpreted as 4 bars exactly, because each bar represents a value of 64, and even if the max_energy is decreased by only 1, (or 10 as in the case of the rusty mPak Cobra3), it would show 3 bars..
a fresh Cobra3 has a max_energy of 256, which is interpreted as 4 bars exactly, because each bar represents a value of 64, and even if the max_energy is decreased by only 1, (or 10 as in the case of the rusty mPak Cobra3), it would show 3 bars..
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