Updated the wiki, copied info from v.1.4.12's readme.txtsdrubble wrote:While I have just downloaded 1.4.12, I noticed that the Wiki text still states '1.4.11' ... and I didn't see the post announcing 1.4.12. Deleted post perhaps?
Random Hits OXP
Moderators: winston, another_commander
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Re: Random Hits OXP
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: Random Hits OXP
Something like that. When I noticed that the bad randomness in the hit messages was back, I decided that the temp fix I used for 1.74, I should also use for 1.75. As fixing it in Oolite never happened. Than I did dove in oolite code and found were I could fix the problem once and for all. This would make 1.4.12 unneeded over 1.4.11 when using trunk or future 1.76, so I never announced its release.sdrubble wrote:Well, 1.4.12 seems to have been a "hidden" release.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Re: Random Hits OXP
Should I understand, then, that 1.76 is just around the corner ? Before XMAS maybe ?Eric Walch wrote:This would make 1.4.12 unneeded over 1.4.11 when using trunk or future 1.76, so I never announced its release.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Random Hits OXP
Seems quite likely, I'd say.sdrubble wrote:Should I understand, then, that 1.76 is just around the corner ? Before XMAS maybe ?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Random Hits OXP
That's great news, Mr. Oldman... thx !!!El Viejo wrote:Seems quite likely, I'd say.sdrubble wrote:Should I understand, then, that 1.76 is just around the corner ? Before XMAS maybe ?
- Cmdr. Maegil
- Sword-toting nut-job
- Posts: 1294
- Joined: Tue Feb 27, 2007 10:28 pm
- Location: On the mend in Western Africa
Re: Random Hits OXP
That happens frequently - you have to search for him, and the lane can be broader than the current scanner range... Sometimes it takes five, six, even more runs before I find the mark.hayden wrote:Problem is I've never seen him at all to see his worm hole or any evidence of him. I'm hyperspaced in, flown to planet, flown back to start, flown back to planet, hperspacedback out and back in. nothing guess he may already be gone/dead as jazhaz says.
If he's killed by someone else (or you do it with fancy OXP weapons) you should get a message saying he's been caught by a better assassin, in which case the mission status on F5-F5 changes to a failure.
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
I'm obviously not one of them.
- Cmdr. Maegil
- Sword-toting nut-job
- Posts: 1294
- Joined: Tue Feb 27, 2007 10:28 pm
- Location: On the mend in Western Africa
Re: Random Hits OXP
<copy of a post on the wrong thread>
@LB
Can you be interested in expanding random hits?
I was thinking of the kind of mission that "your fellow killers say that pulling off this extremely tricky deletion will require a small battleship", or that "the other guild members reckon this mission to be so extraordinarily difficult that it'll take nothing short of a carrier task force to excise this villain"...
@LB
Can you be interested in expanding random hits?
I was thinking of the kind of mission that "your fellow killers say that pulling off this extremely tricky deletion will require a small battleship", or that "the other guild members reckon this mission to be so extraordinarily difficult that it'll take nothing short of a carrier task force to excise this villain"...
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
I'm obviously not one of them.
Re: Random Hits OXP
While not quite a carrier task force, I've played a few Galactic Navy missions against pirate groups. Usually it goes very badly for the reserve force unless I do most of the work.Cmdr. Maegil wrote:"the other guild members reckon this mission to be so extraordinarily difficult that it'll take nothing short of a carrier task force to excise this villain"...
Having high-point allies to help out means you're almost turning the mission into an escort mission...and you cannot afford to lose them in the fight.
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Re: Random Hits OXP
I think this idea (whilst a good idea) is probably outside the scope of this OXP. Random Hits missions are always you alone versus the hit (and his escorts). Not you, and others versus the hit.Switeck wrote:While not quite a carrier task force, I've played a few Galactic Navy missions against pirate groups. Usually it goes very badly for the reserve force unless I do most of the work.Cmdr. Maegil wrote:"the other guild members reckon this mission to be so extraordinarily difficult that it'll take nothing short of a carrier task force to excise this villain"...
Having high-point allies to help out means you're almost turning the mission into an escort mission...and you cannot afford to lose them in the fight.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
Re: Random Hits OXP
I too would prefer Random Hits to stay the way it is.
The core game is you as a lone-wolf trader (/bounty-hunter/pirate) pitted against the Ooniverse. While I don't begrudge people wanting to play more epic scenarios they are catered for with certain OXPs to do just that. So I'd personally prefer the more general OXPs to adhere to the lone-wolf idea.
Besides, how many bounty-hunters do you know that would (a) give up the glory of the kill and (b) share the bounty???
Cheers,
- Micha.
The core game is you as a lone-wolf trader (/bounty-hunter/pirate) pitted against the Ooniverse. While I don't begrudge people wanting to play more epic scenarios they are catered for with certain OXPs to do just that. So I'd personally prefer the more general OXPs to adhere to the lone-wolf idea.
Besides, how many bounty-hunters do you know that would (a) give up the glory of the kill and (b) share the bounty???
Cheers,
- Micha.
The glass is twice as big as it needs to be.
- Fatleaf
- Intergalactic Spam Assassin
- Posts: 1988
- Joined: Tue Jun 08, 2010 5:11 am
- Location: In analysis mode on Phaelon
- Contact:
Re: Random Hits OXP
I am with you there.Micha wrote:I too would prefer Random Hits to stay the way it is.
The core game is you as a lone-wolf trader (/bounty-hunter/pirate) pitted against the Ooniverse. While I don't begrudge people wanting to play more epic scenarios they are catered for with certain OXPs to do just that. So I'd personally prefer the more general OXPs to adhere to the lone-wolf idea.
A) Not me! B) Not me!Micha wrote:Besides, how many bounty-hunters do you know that would (a) give up the glory of the kill and (b) share the bounty???
Cheers,
- Micha.
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
Holds the Ooniversal record for "Thread Necromancy"
- Cmdr. Maegil
- Sword-toting nut-job
- Posts: 1294
- Joined: Tue Feb 27, 2007 10:28 pm
- Location: On the mend in Western Africa
Re: Random Hits OXP
Cooperation might be in order to tackle some epic hits - If the mark was, let us say, a Black Monk VIP hidden inside a Monastery, surrounded by a minefield and a couple dozens BM Gunships expecting for trouble, and with a bounty in the 5 digits order...Fatleaf wrote:A) Not me! B) Not me!Micha wrote:Besides, how many bounty-hunters do you know that would (a) give up the glory of the kill and (b) share the bounty???
But I get your point - you'd rather keep things as they are and confine epic level missions to epic level OXPs.
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
I'm obviously not one of them.
- Fatleaf
- Intergalactic Spam Assassin
- Posts: 1988
- Joined: Tue Jun 08, 2010 5:11 am
- Location: In analysis mode on Phaelon
- Contact:
Re: Random Hits OXP
Then all glory would be mine!Cmdr. Maegil wrote:Cooperation might be in order to tackle some epic hits - If the mark was, let us say, a Black Monk VIP hidden inside a Monastery, surrounded by a minefield and a couple dozens BM Gunships expecting for trouble, and with a bounty in the 5 digits order...
I would skirt around the edges picking off the gunships one at a time and then either drag the mines out of the way with my tractor beam or shoot them. Then a Qmine or the like would do the business on the Monastery itself.
Money please
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
Holds the Ooniversal record for "Thread Necromancy"
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Random Hits OXP
I dunno, might be worth popping a missile or two on my empty pylons. Otherwise, just another day at the office.Cmdr. Maegil wrote:Cooperation might be in order to tackle some epic hits - If the mark was, let us say, a Black Monk VIP hidden inside a Monastery, surrounded by a minefield and a couple dozens BM Gunships expecting for trouble, and with a bounty in the 5 digits order...
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Cmdr. Maegil
- Sword-toting nut-job
- Posts: 1294
- Joined: Tue Feb 27, 2007 10:28 pm
- Location: On the mend in Western Africa
Re: Random Hits OXP
Cmdr. Maegil wrote:Cooperation might be in order to tackle some epic hits - If the mark was, let us say, a Black Monk VIP hidden inside a Monastery, surrounded by a minefield and a couple dozens BM Gunships expecting for trouble, and with a bounty in the 5 digits order...
Denied - you broke the deal, you coward! The contract specifically said no WMD were allowed.Fatleaf wrote:Then all glory would be mine!
I would skirt around the edges picking off the gunships one at a time and then either drag the mines out of the way with my tractor beam or shoot them. Then a Qmine or the like would do the business on the Monastery itself.
Money please
Maybe I should just shut up...Smivs wrote:I dunno, might be worth popping a missile or two on my empty pylons. Otherwise, just another day at the office.
BTW, grouped ships react when one is attacked, but IIRC scan range limits this to ships that can actually detect the target... am I right, and if so, is there a chance of correcting this behaviour - i.e. make them call their buddies before making an attack run, or make the rest of the group follow members out of range engaged in a fight or a chase if they haven't got other hostiles in sight?
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
I'm obviously not one of them.