Absolutely. Some days I just want to cruise, and sightsee, and wave to passing traffic; other days, I have things to do, places to be, people to kill ... The thing is, with a TAF, everyone who wants to can poke along in convoy, and those who want to buzz on through can do that too. With masslocking, you have to poke along in convoy, or overhaul/manoeuvre around any traffic. With a TAF you could pilot a slow hauler and not bother about the fact that there are traders in Cobra IIIs leaving you in their wake; with the torus, if you're flying a Python and you catch up on and get masslocked by a Cobra III, you'll never overtake it without using injectors.Micha wrote:May I just point out that everyone plays the game differently. Not everyone wants a fast-paced non-stop action-fest getting to "Elite" with a gadzillion credits in an evening of gameplay.
Might as well just play an arcade shooter for all the immersion that provides (IMHO).
Personally I quite enjoy a serene convoy in towards a planet in company with a couple of traders. I -never- go off-lane to torus (and even if I did, Deep Space Pirates would slow me down anyway). I -very rarely- use injectors except to avoid hard-head missiles.
Am I the average player? Probably not. Do I get immersed in the game? You -betcha-!
I don't use the TAF in the game, except on a few very rare occasions when I've been testing something. I'm happy enough with the game as it is, with the torus drive. But a properly functioning TAF, replacing the torus drive and without causing masslocks, would increase the number of ways players can play the game. To me the single biggest advantage it would have is that it would make slower ships playable for everyone, regardless of their style of play.