Capt. Murphy wrote:Mmm - so not a crash in play?
Actually yes, I forgot to say that. I was hyperspacing, got a glimpse of the hyperspace tunnel when the screen went white and I was bounced to the desktop.
Capt. Murphy wrote:Just as a hunch try removing Escape Capsule Locator 1.2 and see if you get any more crashes, then putting it back in and seeing if crashes start again. It doesn't seem to be a general problem (I run it fine on Windows XP) but at least one other member (also with a non shader capable graphics card) on Windows has had crashes which seemed to be related to OXP's that change entity position via script, and this OXP uses that technique on the escape pod beacon. And sometimes Escape Pods are spawned at start up so could also explain a early crash.
That sounds likely to me, I will try that and report back.
Capt. Murphy wrote:Did you ever use escort contracts version 1.3.1? That also used to use the technique for the mother/player torus effect, and that was clearly the point of crash for the other member I mentioned.
No, I only had version 1.4.0 and found it worked fine, on the odd occasion I took a contract. I was thinking of removing it, as I found it more annoying than fun.
Capt. Murphy wrote:Out of interest what are the openGL and graphics card card details from your log?
Code: Select all
23:42:23.484 [rendering.opengl.version]: OpenGL renderer version: 1.4.0 ("1.4.0 - Build 7.14.10.4926"). Vendor: "Intel". Renderer: "Intel 945GM".
23:42:23.484 [rendering.opengl.extensions]: OpenGL extensions (49):
GL_ARB_transpose_matrix, GL_EXT_texture_compression_s3tc, GL_ARB_texture_cube_map, GL_ARB_texture_env_dot3, GL_NV_texgen_reflection, GL_EXT_blend_color, GL_EXT_rescale_normal, GL_ARB_texture_env_combine, GL_EXT_separate_specular_color, GL_ARB_texture_border_clamp, GL_EXT_fog_coord, GL_IBM_texture_mirrored_repeat, GL_EXT_draw_range_elements, GL_NV_blend_square, GL_ARB_depth_texture, GL_EXT_texture_env_combine, GL_EXT_multi_draw_arrays, GL_EXT_bgra, GL_ARB_texture_env_add, GL_ARB_shadow, GL_EXT_packed_pixels, GL_EXT_texture3D, GL_EXT_blend_subtract, GL_ARB_window_pos, GL_WIN_swap_hint, GL_EXT_texture_lod_bias, GL_ARB_texture_compression, GL_EXT_secondary_color, GL_ARB_texture_env_crossbar, GL_3DFX_texture_compression_FXT1, GL_EXT_shadow_funcs, GL_EXT_abgr, GL_ARB_fragment_program, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_ARB_vertex_program, GL_EXT_texture_env_add, GL_EXT_stencil_two_side, GL_EXT_cull_vertex, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_texture_filter_anisotropic, GL_EXT_clip_volume_hint, GL_ARB_point_parameters, GL_ARB_multitexture, GL_EXT_stencil_wrap, GL_EXT_compiled_vertex_array, GL_ARB_vertex_buffer_object, GL_SGIS_texture_lod
23:42:23.515 [rendering.opengl.gpuSpecific]: Matched GPU configuration "Intel GMA 900/950 family".
23:42:23.515 [rendering.opengl.shader.support]: Shaders will not be used (OpenGL extension GL_ARB_shading_language_100 is not available).