Is it possible to have event in OXP triggerd by key press ? (which would be defined in the oxp)
That could be way to add new functionalities to your ship, or create some more interface in stations...
trigger event with key press
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- the alberts
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Yep.
For example, you could get a device somehow. When meeting special craft you press "e" and you exchange some of your goods with his...
While flying pressing a key you can drop a specific object in space (for example a nav boy where you've destroyed a pirate, to come bakc get the loots if you need to go to hte station).
If you need to escort someone, warn the guies that they can jump once you've cleared the jump point....
Or as milinks proposes, it could provide basic comm capacities.
Basically, design some more interface.
For example, you could get a device somehow. When meeting special craft you press "e" and you exchange some of your goods with his...
While flying pressing a key you can drop a specific object in space (for example a nav boy where you've destroyed a pirate, to come bakc get the loots if you need to go to hte station).
If you need to escort someone, warn the guies that they can jump once you've cleared the jump point....
Or as milinks proposes, it could provide basic comm capacities.
Basically, design some more interface.
Okay for the comm system (you already told that it was on your todo list. sorry to have you to repeat yourself )
This stuff I am suggesting is at the same time much more simple, but potentialy cuase of much more mess :
- It simply deals with intercepting when one key is pressed, and all the handling is done buy the oxp creator. So no need for you to create a whole interface such as a comm system.
- However if there are many OXP using the same key, or if the user as mapped its own keys, you are likely to have quite a bit of mess... Ok, according to this a comm system is probably cleaner. But it would not enable to add new devices to your ship triggered by a key press.
But aegidean, anyway, it is probably true that the more you'll do, the more we'll keep asking. So it is just an idea thrown in the air, and that I'll now let leave by itself. Wheter it should simply die or eventually somehow get more real.
Well, well, well... For now I'll stop suggested, and simply play, then create OXP's. And only once I'll have more deeply investigated what is allready feasable, maybe I'll post new suggestions (because I allreayd have 10 other waiting, that I refrain myself to submit. Simply because, adding new possibilities without using them is quite unefficeint and pointless...)
This stuff I am suggesting is at the same time much more simple, but potentialy cuase of much more mess :
- It simply deals with intercepting when one key is pressed, and all the handling is done buy the oxp creator. So no need for you to create a whole interface such as a comm system.
- However if there are many OXP using the same key, or if the user as mapped its own keys, you are likely to have quite a bit of mess... Ok, according to this a comm system is probably cleaner. But it would not enable to add new devices to your ship triggered by a key press.
But aegidean, anyway, it is probably true that the more you'll do, the more we'll keep asking. So it is just an idea thrown in the air, and that I'll now let leave by itself. Wheter it should simply die or eventually somehow get more real.
Well, well, well... For now I'll stop suggested, and simply play, then create OXP's. And only once I'll have more deeply investigated what is allready feasable, maybe I'll post new suggestions (because I allreayd have 10 other waiting, that I refrain myself to submit. Simply because, adding new possibilities without using them is quite unefficeint and pointless...)